Sigi - A Fart for Melusina Review

By Ethan Anderson,
If you would like to hear my thoughts on the game while watching some gameplay, you can check out the video review below.

With the large amount of games out there in the world, there are bound to be more than a few that feel similar, or even identical in some ways. Sigi - A Fart for Melusina is one such game, and it is easily comparable to others. Its gameplay and end goal are both very reminiscent of games such as Super Mario Bros. and Ghosts ‘n Goblins. Fart noises and unfunny puns aside, it doesn’t exactly do very much to stand out in any significant way. Interestingly enough, though, the game's most noticeable positive may just be its soundtrack.

Sigi - A Fart for MelusinaLooks oddly familiar

When looking at the aforementioned games that Sigi – A Fart for Melusina resembles, it should be expected that the story’s limited narrative revolves around the pursuit and rescue of a woman named Melusina. Playing as a knight named Sigi, your trope-filled quest to save the damsel in distress will see you running, jumping, farting, and defeating a number of enemies as you make your way through the 20 levels of the game. The adventure is lighthearted in tone with frequent gassy audio cues and occasional one-liners. Unfortunately, the vast majority of the jokes do not hit home, and the hero’s flatulence doesn’t add anything of value to the experience story-wise, gameplay-wise, or even comedically. Sigi’s gassiness just feels like a tacked-on joke that ends up making for a confusing and unnecessary addition to the game.

The gameplay in Sigi – A Fart for Melusina is your standard fare for a platformer. Sigi has a basic Super Mario Bros. jump, and the ability to throw weapons just like in Ghosts ‘n Goblins. He starts off throwing swords by default, but you are able to pick up items that change the weapon thrown. They can range from axes to pieces of food, some with unique trajectories and throw arcs. The gameplay starts out enjoyable enough, but soon, it becomes apparent that the game lacks any form of challenge in terms of combat. Enemies will often just line up in a row, and defeating them is as simple as holding down the attack button for the majority of these encounters. Large groups of enemies can be eliminated in seconds using this method, but of course, you can also defeat them by jumping on their heads if you prefer. Surprisingly, though, the game actually lacks any kind of fart mechanic. However, you will hear fart noises whenever you pick up food for health, complete a level, or defeat a boss.

The most difficult encounters in the game are the boss fights, yet even they become far too easy as well for two main reasons. For one, if you die during a boss fight, you respawn exactly where you died without having to restart the fight. This fact alone trivialises every single boss in the game because they can be defeated through the use of brute force instead of any kind of skill. Matters are further simplified because of the second reason. You are able to amass an incredible amount of lives while completing the levels in between each boss encounter. By the final boss, I had stockpiled around 30 lives. That boss should be challenging, but it is reduced it to a trifling confrontation because death means nothing.

Screenshot11 lives and no fight resets? No problem

With the combat being extremely easy, most of the entertainment to be found in the game comes from discovering secret caves hidden within the levels as well as finding and gathering all of the collectibles. The cave entrances can be made visible by hitting certain walls enough times. These secret areas often house coins, lives, and collectibles. There are letters in each level that spell out Sigi’s name that you must collect in order to fully complete the stages. Some of the letters are hidden or tough to get to, so achieving 100% game completion can add some much-needed challenge to the platformer.

Since Sigi – A Fart for Melusina is such a lax experience, it should come as no surprise that it can be finished in about 30 minutes. If you want to obtain all of the achievements, however, it may take around an hour to fully complete. The trickiest achievements will have you finding every hidden cave, gathering all of the collectibles, and finishing the game in under half an hour, but otherwise, the completion is very straightforward.


There is some enjoyment to be had in Sigi – A Fart for Melusina, but that fun quickly dissipates when you begin to feel like an unstoppable force in every level, including boss stages. Searching for hidden caves and grabbing a few hard to reach items definitely adds entertainment value, but the brief 20 level experience is made even shorter by a serious lack of truly fulfilling gameplay.
4 / 10
Sigi - A Fart for Melusina
  • Going for 100% game completion is enjoyable and adds challenge
  • Good soundtrack that complements the action on screen
  • Death essentially means nothing in boss fights, which trivialises them
  • Enemies can be mowed down effortlessly
  • Many similarities to other games without providing much original value
This reviewer spent approximately 50 minutes enduring bad puns and fart jokes while managing to unlock 14 out of 17 achievements. A download code was provided for the purpose of this review.
Ethan Anderson
Written by Ethan Anderson
Newshound and part of the TrueGaming Network YouTube team. College student who loves making videos and writing about games. In my free time I'm either struggling/failing to get completions, or praying for a Jak 4.
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