Falling in the footsteps of this past February’s release of Monster Energy Supercross - The Official Videogame
is the follow up sequel, the appropriately named Monster Energy Supercross - The Official Videogame 2
The game is expected to launch with a new enhanced career mode that allows you to increase your fame and become a fan favorite while simultaneously balancing rivalries and managing media relations. There will be a full agenda of events and activities on four new tracks.
Every rider will have their own style, both on and off the track. Riders will have access to 3,000 physical customization options for their rider and 300 mechanical customization options for their bike. The track editor returns in this sequel to experiment with and share online.
Included in the game is more than 80 official racers, with faces scanned via new realistic technology. Riders include reigning 450SX Class champion, Jason Anderson, and Marvin Musquin and, for the first time, Eli Tomac. Seventeen tracks are included at launch, including the NRG and Raymond James Stadiums, complete with fireworks and realistic TV-style replay cameras.
This sequel will bring a more realistic and accessible gameplay experience. Realistic bike riding is brought forward with Advanced Inertial Response and Real Terrain Collision technologies for a more accurate and realistic riding experience. Dynamic Flow Aid will bring trajectory and aerial assist in jumping and landing activities.
“In the first release of the game, our main goal was to create an adrenaline-filled and fun gameplay able to fully transmit the excitement of a Supercross race,” said Irvin Zonca, Head of Game Design at Milestone. “With Monster Energy Supercross - The Official Videogame 2, the gameplay experience doesn’t stop on the track, but it allows players to live 360 degrees of a pro racer’s career with trainings, interviews, promotional activities with sponsors, rivalries with other racers and much more.”Monster Energy Supercross: The Official Videogame 2
“We are excited for the second edition of Monster Energy Supercross - The Official Videogame 2,” said Vicki Silver, Chief Marketing Officer for Feld Entertainment. “The Milestone partnership entered us into the video game business as part of an ambitious strategy to evolve both the sport and fandom of Supercross across the world. Expanding our digital footprint onto platforms where much of our audience is already spending their time, like gaming, allows our fans to dive into the highly immersive and realistic experience of the world’s most competitive and high-profile motorcycle championship.
is expected to launch on February 8th, 2019.
We don't have them yet, but we'll publish a story as soon as we pick up the Monster Energy Supercross 2 - The Official Videogame achievements.