PUBG's Second Post-Launch Update Brings New Weapons and More By Kevin Tavore, 26 Oct 2018 CommentsPlayerUnknown's Battlegrounds got its official launch and 1.0 patch last month. Since then, the developers have been firing on all cylinders to catch up to the PC version of the game, which received new weapons around the same time. Now the Xbox version has already caught up there, only a month or two behind. The latest patch brings weapons, vehicles, updates and Halloween cosmetics. Here's the lowdown on it all.New Weapon: Beryl M762Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)The Beryl has upper and lower rails, allowing for scopes and a grip.It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.New Weapon: MK47 MutantMK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawnMK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.The Mutant has 2 firing modes: single shot and 2-round burstAlmost all types of attachments can be used with the MK47, but it has no stock slotNew VehiclesNew Sanhok-Exclusive Vehicle: ScooterAdded a new two-seat vehicle, the Scooter, which is exclusive to SanhokBoth the scooter and 2-seater motorbike can be found on SanhokCompared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.New Sanhok Exclusive Vehicle: TukshaiAdded a new vehicle that will be exclusive to the Sanhok mapThe Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and MinibusThe Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environmentHalloween SkinsThe below items have been added in STORE -> ITEMS available from Oct 25 3am PDT/12pm CEST - Nov 20 6pm PT/Nov 21 3am CETManiacal Butcher Set - 10,000 BPKiller Clown Set - 1,800 G-CoinAncient Mummy Set - 1,600 G-CoinBloody Nurse Set - 2,100 G-CoinSinister Skull Mask - 7,000 BPPumpkin RIP-cord - 500 G-CoinHaunted Pumpkin Mask - Free upon lobby login until Nov 6 4pm PT/Nov 7 1am CETThese sets are also sold in individual pieces.Restructuring of the BP SystemPreviously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.We’ve changed team rewards to be shared:You will no longer receive 4 times the BP because you were playing alone in a squad gameAdded a new attachment: the Laser SightBullet spread is reduced when hip firing and soft-aimingThe Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.GameplayImproved compass visibility by adding a shadow toggle on/off optionBluezone effect has been changedAdded ‘TPP Aim Camera Position’ to optionsReset to Right Shoulder (default setting)Camera will always be positioned above the character’s right shoulderReset to Left ShoulderCamera will always be positioned above the character’s left shoulderLatest Peek ShoulderCamera position automatically moves to the direction you last leanedLatest Aim ShoulderCamera remains in the last ADS directionIn this setting, the camera position won’t be changed by leaning while not in ADS or scopingAdded the improved Marker/Ping System first introduced for testing on the 8/1 test server updateUsing (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)All team members can see this marker on the compassAfter setting the marker, there is a 2 second cooldown before you can mark againThe marker on the compass will automatically disappear after 5 secondsWhen the ping markers overlap, the closest located marker will be shown on top.Increased maximum sensitivity (10 ? 20)UI/UXAdded a key guide to the loading screen tips (XBOX image will be applied soon)Improved the design of the map markersThis is thanks to feedback that some players were confusing the previous marker design with the player iconReportingYou can now report a player for Teaming, Gameplay interference, Verbal abuse.This can be done after the match is over PerformanceOptimized weather effects to increase framerate - especially during rainOptimized cloud effects during free falling to increase framerateImproved performance by adjusting on-hit effects for various materials Improved server and client performance by optimizing the inner composition of the planeIncreased the quality of optimization to reduce desync.Bug FixesWe are testing out some potential fixes related to the "Lost Connection to Host" error, and in this update we rolled out a fix for an issue with data loading with skins that was causing this bug. Please leave us your feedback and reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue.Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effectsFixed an issue where characters were seen moving fast while prone when moving on slopes a certain wayFixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in MiramarFixed an issue where a dead player's loot box is sometimes buried in certain locations in MiramarFixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wallFixed an issue where in some situations in FPP, players could see through wallsFixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun chokeFixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn locationFixed an issue where the under certain conditions, character models could appear stuck in the crouch positionFixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboardFixed an issue where in rare instances, players could be teleported to an entirely different location while on SanhokFixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different locationFixed the issue where a character who is driving in a vehicle is created in an unspecified locationFixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS modeFixed the issue where weapons are sometimes shown in locations different from where the character is holding themFixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and outFixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom inFixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the skyFixed the issue where the Bluezone UI timer occasionally decreases by 2 secondsFixed the issue where an underwater character is unable to move to land because the terrain is shown as stutteringFixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehiclesFixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settingsFixed the issue where the vaulting action was not working properly with certain building windows in SanhokFixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarmingFixed the issue where the AR compensator on the SLR was not reducing the horizontal recoilFixed the issue where a character cannot peek while over a gas canFixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above waterFixed the issue where the HP gauge was displayed red in certain conditionsFixed an issue where grenade impact sounds were not played when interacting with certain surfaces on SanhokFixed an issue where in some specific situations there was less weapon recoil than intendedFixed the issue where after exiting the game while armed, the character model would appear to shakeFixed the issue where picking up sound was output, but was not able to pick up the item from a certain distanceFixed the issue where the exact direction of other player's footstep sound was hard to comprehendThe latest update is available now.We've got the full list of PlayerUnknown's Battlegrounds achievements - check the list for guides to unlocking them.Game PatchScreenshots Written by Kevin TavoreKevin is a lover of all types of media, especially any type of long form story. The American equivalent of Aristotle, he'll write about anything and everything and you'll usually see him as the purveyor of news, reviews and the occasional op-ed. He's happy with any game that's not point and click or puzzling, but would always rather be outdoors in nature.