Deep Rock Galactic Update 19 Adds New Weapons By Lucy Wood, 02 Dec 2018 CommentsDeveloper Ghost Ship Games has launched the 19th update for co-op mining game Deep Rock Galactic, adding eight new weapons and overhauling the weapon upgrade system.When players download Update 19 they will receive a refund of all the credits and resources spent to upgrade weapons under the old system. According to developer Ghost Ship Games, this should be enough to re-upgrade weapons to a similar state under the new system. Read the full patch notes below for more information about the changes to the game.--- PATCH NOTES ---*** Spoiler - click to reveal ***8 NEW WEAPONSDRG is happy to inform you that we’ve expanded on our list of suppliers, and a new, larger catalog of armaments has been made available! In order to obtain licenses for the new gear, you will need to complete Weapon Assignments. When a license has been obtained, you will be allowed to purchase access to the weapon in question. The following new weapons are now available:NEW WEAPONS: GUNNER"THUNDERHEAD" HEAVY AUTOCANNON: A peculiar but devastating weapon. The slow rate of fire is made up for by heavy damage, delivered with glee by the belt-fed .50-caliber tungsten rounds. The Thunderhead is a somber weapon for the sophisticated executioner, delivering death as inexorably as the passage of time itself.BRT7 BURST FIRE GUN: More precise than an SMG, with the stopping power of a small shotgun, the BRT (or "Burt", as it's sometimes called) is highly prized among collectors and connoisseurs alike.NEW WEAPONS: SCOUTM1000 CLASSIC: The original design for the M1000-pattern DRG-issue precision rifle goes back hundreds of years, practically unchanged. High damage, respectable fire rate...and that "Ping". A prime example of "if it ain't broke, don't fix it".ZHUKOV NUK17: Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best.NEW WEAPONS: ENGINEER"STUBBY" VOLTAIC SMG: So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.BREACH CUTTER: The Breach Cutter releases directional blasts of sonically-charged plasma powerful enough to deal with most any alien in your path. Originally a mining tool, it's now been frequency-tuned to crack open flesh and bone rather than the sediment deposits it was designed for - often with quite spectacular results!NEW WEAPONS: DRILLERCRYO CANNON: Mad geniuses have tried perfecting this implement for as long as anyone can remember, but our lads at R&D seem to have perfected it! Handily portable (for a dwarf, anyway), it does exactly what you think: It's a friggin' freeze ray. Let 'em have it.EXPERIMENTAL PLASMA CHARGER: Bullets are so last year. Instead, why not incinerate your enemies from the inside out with a highly experimental anti-matter-powered gun firing supercharged plasma bolts? What's the worst that could happen? (If you find out, please report to R&D).NEW WEAPON MODS SYSTEMThe Weapon Upgrade System has been scrapped in favor of a brand new Weapon Modification System, and each weapon can now be customized and tweaked to your individual tastes! More than 200 new Weapon Mods have been introduced, a lot of them consisting of entirely new features. For example, “Blow-through” is now a thing - fire bullets straight through an enemy to hit enemies behind it! Or how about “Fear” - send enemies into a fleeing panic by sheer brunt of your firepower!For this round of upgrades, the new system has been implemented for all new and old weapons, but it is not yet implemented on tools, grenades, and armors. This will happen with future updates.Also, no more static still-pictures of gear on the upgrade screen - we’ve finally gotten a proper and rotatable 3D model viewer implemented!KNOWN ISSUE: All non-weapon Mods are currently NOT showing the change in the UI stats.REPRICING OF VANITY AND WEAPON MODSAll vanity items and weapon upgrades have been repriced! You’ll keep any vanity items already unlocked. All weapon upgrades have been refunded, leaving you open to explore the new system at leisure.PROMOTION (FKA RETIREMENT)The Retirement system has received a fairly significant overhaul. The changes are as follows:“Retirement” has been rephrased to “Promotion” instead.The level cap for each dwarf has been raised from 20 to 25The last mission in a Promotion Qualification Assignment is no longer a forced solo missionPromoting your dwarf no longer takes any progress away from you! Yes, you read correctly - all weapon upgrades carry over! The only thing that resets is your character’s levelYou still have to clear your debt to DRG before getting a promotionTitles for player ranks have been extended to player rank 75 and a lot of new titles have been addedGUNNER: SHIELD GENERATOR The Gunner has swapped his DET PACK for a SHIELD GENERATOR. It creates a force field that keeps the bugs at bay and protects everyone inside it. We got a quick comment from the gunner: “To be honest, sharing gear with Drill-boy ain’t for me, so I called in a favor with the eggheads up in R&D to make me something special - and they came back with a friggin’ Shield Generator! Now I can safely stand my ground while killing bugs galore! Good times!”KEYBOARD AND MOUSE ENABLED ON XBOXYou can now play Deep Rock Galactic with your keyboard and mouse on the Xbox, yeah! More info here.EGGHUNT TWEAKDigging an egg free in Egghunts now has a chance of spawning a group of angry bugs. The number of eggs you need to collect have been increased a bit.BEER BUFFS TODAY’S SPECIAL: A Randomly chosen buffed beer will be available for purchase each “day” (it updates when the mission map gets new missions). Also, the buffs are actually working now! :-)TERRAIN SCANNER ALIGNMENTWith the Terrain Scanner active, hit [SPACE] / (A) to spin your character around to face in the direction of the map.SPECIAL WAVESOnce in a while, you can now run into pure waves of Praetorians, Macteras, Glyphid Warriors or Swarmers. Whether these waves are harder or easier than normal waves is for you to figure out.ENEMY TWEAKSNEW ENEMY - THE GLYPHID VETERAN WARRIOR: The Veteran has 50% more health and much stronger armor than a normal Glyphid Warrior.Glyphid Praetorians have been to the gym! Their health has been buffed by 50% and they’re less susceptible to being shot in the head than before - getting behind them and shooting them in their big fat butts is now much more important.Sound has been added to Exploder footsteps. Listen carefully and you can hear them sneak up upon you!Removed fire particle effect when other enemies are hit by the Praetorians Acid Spray. It was not supposed to be there and was causing a significant frame drop.Tweaked the number of enemies spawning for 2-player games down a bit for Hazard 2 and 3.FIXES AND IMPROVEMENTSSmall Character Videos added to the Character Selection Screen to give a quick impression of the different classes.Hints on the loading screen have been updated with 3 new hints for Milestones and Perks, The Terrain Scanner and Mision Mutators.Added some more motivational quotes for screens in Space rig.Bosco now determines the angle of which to dig tunnels in dirt from the players face, rather than their feet, to the point they pointed at. This should result in more expected results, especially when standing close to the dirtDamage multipliers on Physical materials changed to be on the physical materialWhen someone late-joins your game, there is a grace period where their friendly fire is reduced so they deal significantly less damage to you and your teammates. Fixed Abyss Bar menu not closing correctly when pressing ESCChanged Acid symbol to Biohazard / Poison symbol.Better flare overdraw preventionFlares now cast shadows!Grenade Launcher grenades are much more visible while in the air.Purchase Item UI now show all required resourcesHeat cooldown on Minigun tweakedMactera Spawn should now rotate correctly when shootingFixed a bug that caused Bosco to abort his light task as soon as there were any enemies near the playerMade Praetorians burn a bit laterMemorial screen no longer stacks up names to spawn and spams them all at once if framerate is lowThe developer has already responded to early user feedback about bugs and balance issues since Update 19 launched and released a hotfix for the Steam version of Deep Rock Galactic. This hotfix will be available for the Xbox Play Anywhere version in the next few days.We've got the full list of Deep Rock Galactic achievements - check the list for guides to unlocking them.Game PreviewGame PatchVideoXbox One X EnhancedWindowsXbox OneID@Xbox Written by Lucy WoodLucy wasted her youth in the pursuit of music, art and stories. Eventually she discovered that video games combine all three with shooting and exploding stuff and a gamer was born.