GRIP's 'Big Ass' Update Released, Reduces Some Achievement Requirements

By Dave Horobin, 17 days ago
Wired Productions and Caged Element have revealed details of the 'Big Ass' update that released yesterday on the Xbox One and PlayStation 4 versions of their combative arcade racer GRIP.

Big Ass Update

The list of updates is extensive, with tweaks and bug fixes for the game's multiplayer, AI, vehicles, campaign, weapons and more. Most interestingly for our community of Gamerscore enthusiasts, however, is the list of updated achievement requirements that have reduced the number of laps and kills required for a number of achievements.

ACHIEVEMENTS

Changed the number of laps and kills required for the associated achievements:

Grip Rookie
(Old value > 100, New value > 50)

GRIP Addict
(Old valve > 2500, New value > 250)

GRIP Master
(Old valve > 10000, New value > 1000)

Vehicular Genocide
(Old valve > 500, New value > 100)

There are no cars left to kill, so chill
(Old valve > 1500, New value > 250)

  • Various bug fixes ensuring all achievements are now attainable.
  • Bug fixes for the "I did it my way" achievement, preventing the achievement from unlocking when it shouldn’t.
  • Bug fix for illegitimately attaining achievements when spectating a MP game.
  • Bug fix for “Stunt Double” achievement being more accurately achieved, this increases the chance of unlocking the achievement if the user correctly completes the action required.
You can find a complete list of all the other issues that the 'Big Ass' update addressed in the spoiler tag below:

*** Spoiler - click to reveal ***

The 'Big Ass' update for GRIP is available now.

We've got the full list of GRIP achievements - check the list for guides to unlocking them.

Check out our Best Xbox Arcade Racing Games Available in 2018 article for a compilation of other great games in this genre.
Credit for this story goes to Infamous
Dave Horobin
Written by Dave Horobin
Dave is the TrueAchievements Social Manager and has been a Newshound since 2010. When he's not chasing developers and publishers for early review copies, he can usually be found on the TrueAchievements social pages discussing all things TA related.