Two Petabytes of Data are Used to Build Flight Simulator's Earth

By Kevin Tavore, 1 month ago
Have you ever wondered why Microsoft Flight Simulator doesn't simply use a real scan of the Earth rather than trying to render the surface digitally? Well, apparently it would take two petabytes of data to get the job done. If you're unfamiliar with the unit, well, it would take 40,000 discs and that just seems slightly impractical to install. Luckily, Microsoft's team used their technical skills to analyze that data and create the realistic Earth we see in the game.

Microsoft Flight Simulator

How did Flight Simulator come back anyway? At E3, PCGamer sat down with Phil Spencer to learn a bit about the game. Spencer recognized all the passionate fans who've been waiting nearly 13 years for the next game in the series. It was a PC staple for a long time, and Microsoft wants to send a message to PC gamers that they care. Flight Simulator, Spencer says, fits that bill nicely.

If you don't have a PC, don't worry. Flight Simulator will also be making its way to consoles. Once we found out when, we'll let you know.

We don't have them yet, but we'll publish a story as soon as we pick up the Microsoft Flight Simulator achievements.
Kevin Tavore
Written by Kevin Tavore
Kevin is a lover of all types of media, especially any type of long form story. The American equivalent of Aristotle, he'll write about anything and everything and you'll usually see him as the purveyor of news, reviews and the occasional op-ed. He's happy with any game that's not point and click or puzzling, but would always rather be outdoors in nature.