Most of the recent fuss for Monster Hunter: World is about its upcoming Iceborne expansion, but there will also be new features coming for all gamers regardless of whether they choose to purchase the DLC. As well as tweaks to weapons and skills, there will be a new dynamic difficulty that scales the game's content according to the number of players taking part, and Capcom has now explained how it works.
At the moment, the only two difficulties in the game are single-player and multiplayer. Once the difficulty is increased to multiplayer during a mission, it can't be decreased even if the other players leave. This is all set to change. Now there will be three difficulty levels: single-player, two-player, and a multiplayer mode for 3 or 4 players. In addition to this, if a player leaves, the difficulty will scale down according to the number of players left in the party.
As mentioned before, these difficulty settings will be introduced via a game patch for all players, so will apply to the base game and the Iceborne expansion if you choose to purchase it. Iceborne continues the storyline from that of the main game and players will once again team up with the Research Commission to explore a new undiscovered land. Hoarfrost Reach is the largest map in the game and is home to monsters players won't have seen before. To give you some idea of what to expect, Capcom has released a Handlers Guide to the area, where the Handler gives you a tour of all of the new features the expansion has to offer:
Iceborne is due to be released on September 6th. We're not entirely certain when the game patch containing dynamic difficulty will be released, but we're assuming it will be around the same time.
We've got the full list of Monster Hunter: World achievements - check the list for guides to unlocking them.
This game was featured in our Best Xbox One RPGs Available in 2019 article. Why not check it out to see what else made the cut?
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