CD Projekt Red's Cyberpunk 2077 has continued to grow in popularity since its announcement. We've been keeping track of all Night City related news, so if you need a refresher, check out our last roundup.
We've talked about it since then, and our latest news was the information that the game won't have a morality system. Fans of the Witcher 3: Wild Hunt will recognise this, and be familiar with the unnerving concept that any actions in the game won't have a simply 'good' or 'bad' outcome. Despite these games taking place in fantastical or futuristic worlds, both seem bent on a realistic sense of uncertainty, and the idea that we can't know what consequences certain actions might have.
A polluted cityWitcher 3 and Cyberpunk are further similar in the idea of diverse and dynamic weather. Rain and any hint of a storm had NPCs running for shelter in Witcher 3– not including that particular NPC who took to the streets with his love of bad weather to tell us that 'rain, he likes rain!' Yet Cyberpunk features a dystopian city dealing with the effects of pollution and global warming. We haven't had any concrete information about how the weather will affect players, yet the inclusion of acid rain could perhaps have a more serious impact than simply getting drenched.
Choose your own gameplayAs for what will definitely cause damage: Miles Tost, a senior level designer on the game, disclosed some information in a short video about a type of cyberware called 'nanowires'. Tost compares them to garrottes, and states that they could be used to manipulate and assassinate enemies. We've heard about the different character classes that are available: NetRunner, Techie, and Solo. From what we've seen from CDPR, and from information about the tabletop versions, these character classes appear to refer to hacking, crafting, and combat respectively. It seems that players won't be limited to one type of gameplay— depending on how you choose to play, you might progress more into one class than another, or master certain aspects of each. It sounds reminiscent of Assassins's Creed: Odyssey, in which players could develop abilities in different skill trees, and so choose to be stealthier, or pursue the skills of a hunter, or smash their way through with a warrior's brute strength— or all three at once. These nanowires that Tost mentions appear to demonstrate this fluidity of gameplay; apart from assassination, nanowires can be used in remote hacking, or used as a slicing weapon in combat.
The authenticity of CyberpunkThere's been a lot of talk about the inclusion of real religions in Cyberpunk, and how they will be handled. CDPR held an interview with a Polish site, Gry Online WP, which was later translated on NeoGAF. This translation quoted CDPR as stating about the inclusion of religion that they 'would not avoid any subject, even if they may offend the sensitivity of some'. This quote seems to have been mistranslated, however, as was later clarified in an IGN article. IGN had received CDPR's own translation of the interview, in which CDPR stated that as their 'vision is somehow based on the real world', religion would consequently be included as the 'authenticity of the world' is what was important to them. They stated that, 'for example Christianity and its different branches, or religions from the East' will be present, and that they 'make sure there's no disrespect' in quests which 'involve religious themes'.
A wide open worldWe know that Night City will be huge, with six different districts to explore. Yet in an interview with Wccftech, CDPR's UI director Alvin Liu explained that the map won't consist of just Night City: he states that you can 'go out in the desert of California and view things like power plants, abandoned highways and stuff like that.' It seems like the desert may hold an allure for players who want to test just how powerful their futuristic cars are, especially 'as it’s hard to go super fast in the city'. But don't worry— Liu says there will be street racing.
As a dedicated Geralt fan, it would have been hard for me to imagine a game capable of beating the Witcher 3. But the more we hear about Cyberpunk, the more it seems as though this game will blow everything else out of the water. We can't wait for it to come out, and we'll be sure to keep you updated as we near the release date. If you're struggling to fill the gap before it comes out, why not check out some the best Action-RPG games, as rated by the community.
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