Remnant: From the Ashes Patch Fixes Buggy and Unobtainable Achievements

By Sam Quirke,
Gunfire Games have released a new patch for Remnant: From the Ashes which appears to fix a bunch of achievements that have been causing our community trouble. Although the
patch notes only specify some achievements which have been fixed, our community have already started noting several additional unlocks when they start the game, assuming they have already met the achievement's fixed requirements. The developers also note that "In general, we are prioritizing performance, stability, and crashes. We've also fixed several bugs that have halted progression, side-dungeon completion, and affected achievement/trait unlocks."

25/08/18 - Screens

One of the big frustrations was the below achievement:

Remnant: From the AshesHeart of a DragonThe Heart of a Dragon achievement in Remnant: From the Ashes worth 34 pointsUpgrade Dragon Heart

This achievement was unobtainable from the start, but a previous patch partially fixed the issue, allowing new players to meet the requirement. Until yesterday there was no fix for those players who had already met the requirement, but according to Lethargik and others, the achievement has started popping on login for those players as well.

The other major issue with achievements in this game relates to pretty much all of the cumulative requirements. While explicit confirmations are thin on the ground, the following have been unlocked by determined players as of yesterday and therefore are presumably fixed:

Remnant: From the AshesEquipment EnthusiastThe Equipment Enthusiast achievement in Remnant: From the Ashes worth 118 pointsAcquire 10 armor sets

Remnant: From the AshesUnleash Your PotentialThe Unleash Your Potential achievement in Remnant: From the Ashes worth 200 pointsAcquire 30 traits

Remnant: From the AshesMod EnthusiastThe Mod Enthusiast achievement in Remnant: From the Ashes worth 70 pointsAcquire 15 weapon mods

Remnant: From the AshesScrap CollectorThe Scrap Collector achievement in Remnant: From the Ashes worth 140 pointsAcquire 200,000 scrap

Remnant: From the AshesScrap HarvesterThe Scrap Harvester achievement in Remnant: From the Ashes worth 52 pointsAcquire 100,000 scrap

Scrap Harvester and Scrap Collector were a particular pain — though the descriptions suggested that 100,000 and 200,000 scrap were required, players calculated that the achievement was tracking towards 1 and 2 million respectively. That has been fixed as of yesterday, luckily in favour of the descriptions. Players should only have to collect 200,000 scrap to get these to pop.

According to the patch notes, the Death Warmed Over achievement has also been fixed, though the exact problem with it hasn't been made clear.

Here are the rest of the patch notes:

QUALITY OF LIFE
  • Coop Scaling now caps at +3 levels of Host
  • Enabled VOIP toggle on PC/CONSOLES
  • Adjustments to help fill empty matchmaking sessions
BUG FIXES
  • Increased performance across Corsus
  • Increased memory stability across extended play experiences (less crashes)
  • Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live)
  • Fixed trapdoor that Ace kept falling through in Ward 13
  • Fixed client being able to reroll hosts campaign
  • Fixed an issue with Lost Gantry not properly handling restarts
  • Fixed issue with certain bosses respawning post "Quest Complete"
  • Fixed issue with clients loading into final boss room and being stuck at World Shard
  • Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions
  • Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles)
  • Fixed user settings not saving when exiting out of main menu/application too fast
  • Added support to unlock certain achievements that should have been attained
  • Corrected values being shown for Scrap-based achievements/trophies
  • Fixed bug with Undying King "Death Warmed Over" achievement/trophy
  • Many general collision fixes/updates
  • Added backup profile when joining game as client
GENERAL BALANCE
Radiant Tomb total spawns and intensity reduced

WEAPON BALANCE
  • Repeater Pistol: Reduced max spread
  • Repeater Pistol: Reduced spread per shot
  • Repeater Pistol: Increased decay speed (faster reticle contraction)
  • Hunting Pistol: Added +2 ammo to reserve
  • Hunting Pistol: Reduced initial spread
  • Hunting Pistol: Increased decay speed
  • Hunting Pistol: Reduced penalty for moving
  • Hunting Pistol: Increased reload speed by 10% (faster)
  • Hunting Rifle: Reduced spread penalty for moving
  • Hunting Rifle: Increased initial aim decay speed and post-shot decay speed
  • Hunting Rifle: Reduced spread per shot
  • Coachgun: Increased ideal range from 800 to 900
  • Coachgun: Added +4 shells to reserves
  • Assault Rifle: Added +4 bullets to reserves
  • Assault Rifle: Reduced initial spread
  • Assault Rifle: Reduced auto-fire spread curve
  • Assault Rifle: Increased decay speed
  • Crossbow: Changed reticle behavior
  • Crossbow: Changed reticle graphic
  • Eye of the Storm: Increased initial decay
  • Eye of the Storm: Reduced initial spread
  • Eye of the Storm: Reduced spread per shot
  • Eye of the Storm: Added 1 extra ammo per clip (+3 total)
  • Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same)
  • Beam Rifle: Reduced reload speed by 20%
  • Hive Cannon: Added +2 hive grenades per clip (5 shots total)
  • Hive Cannon: Reduced reload speed by 10%
  • Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150
  • Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600
  • Hive Cannon: Hive Shot Mod charges reduced from 5 to 3
  • Particle Accelerator: Adjusted reticle size to better represent accuracy
  • Defiler: Reduced initial spread
  • Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s
  • Curse of the Jungle God: Increased fire rate from 3.0 to 3.5
  • Curse of the Jungle God: Reduced damage from 32 to 28
  • Curse of the Jungle God: Decreased reload speed by 5%
  • Devastator: Changed reticle behavior
  • Devastator: Changed reticle graphic
  • Repulsor: Reduced initial spread by 40%
  • Repulsor: Increased Spread Decay (faster post-shot)
  • Repulsor: Increased post-banish debuff duration by 25%
  • Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life)
  • Repulsor: Reduced friendly banish time from 4 to 2
  • Repulsor: Reduced Banish Charges from 8 to 5
ARMOR BALANCE
  • Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+
  • Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation
  • Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits
  • Scrapper Challenger: Damage increased from 15% to 25%
  • Scrapper Challenger: Range increased from 2.5m to 5m
  • Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance
  • Akari Opportunity: Added Melee Speed buff on perfect dodge
  • Akari Opportunist: Removed Melee damage buff on perfect dodge
  • Elder Believer: Changed to allow Dragon Hearts to heal allies
  • Elder Believer: Range increased to 15m
  • Twisted Armor: Health regen increased

TRAIT BALANCE
  • Catalyst buff maximum reverted from 15% to 20%
  • Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff)
  • Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff)

TRINKET BALANCE
  • Devouring Loop: No longer affected by Catalyst Trait
  • Cleansing Jewel: Removed healing effect, added 50% status buildup resistance
  • Mender's Charm: Gained old Elder Armor Skill (heal allies)
  • Mender's Charm: Gained 25% additional self-healing (from Cleansing Jewel)
  • Soul Anchor: Adds +1 max simultaneous summoned abilities

CONSUMABLE BALANCE
Adrenaline: Melee speed buff reduced from 15% to 10%

MOD BALANCE
  • General: Mods now properly scale with Weapon Level
  • General: Certain Mods also scale effect based on other factors (player health, triage, etc)
  • General: Limited amount of maximum "same type" summons (dupes will kill older summons)
  • General: Added "max allowed simultaneous" summon value to summon description
  • Iron Sentinel: Properly targets/shoots Ghasts and Root Frog
  • Rattle Weed: Power requirement increased from 750 to 1000
  • Rattle Weed: Reduced initial aggro generation pulse
  • Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage
  • Rattle Weed: Enabled constant "pulsing" aggro generation to pull enemies spawned after cast
  • Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st
  • Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s)
  • Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons
  • Veil of the Black Tear: Now unbreakable while active - duration scales with weapon level
  • Swarm: Increased duration from 20s to 25s
  • Swarm: Reduced charges to 1
  • Breath of the Desert: Charges increased from 2 to 3
ENEMIES
  • Shade/Shatter: Improved behavior across the board
  • Undying King: Beam Rifle will properly stagger certain phases
  • Undying King: No longer changes target mid attack
  • Canker: Wave can no longer be killed via explosions
  • Ixillis: Fixed issue with exploiting part of fight through wall
  • Ixillis: Changed scream hit-reaction so as to no longer push players off bridge
  • The Unclean One: Caskets no longer spawn enemies after the fight
  • Kin-Caller: No longer slows game when killed during summon
  • Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base)
  • Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat
  • Nightmare: Vulnerable phase increased from 5s to 7s
  • Nightmare: No longer faces away when broken out
  • Nightmare: No longer changes target after starting an attack
  • Nightmare: Health doubled (... we're serious.)
  • Nightmare: Should no longer be fightable immediately after being defeated

MISC
Used the Control Rod to play fetch with Wasteland Goodboy

On the whole, it's a promisingly comprehensive list of fixes and balances from Gunfire Games — the full patch notes give detailed comments from the developers as to why the changes have been made as well. Hopefully if there are any further achievement problems they will be fixed promptly.

We've got the full list of Remnant: From the Ashes achievements - check the list for guides to unlocking them.
Sam Quirke
Written by Sam Quirke
Sam has been a Newshound since 2016 and is now the Editor for both TrueAchievements and TrueTrophies. He loves gaming on all devices and in all genres. He remains a stubborn Assassin's Creed and Pokémon fan.