In Tom Clancy's Ghost Recon Wildlands, the PvP mode Ghost War wasn't available at launch, but that isn't the case this time around for Tom Clancy's Ghost Recon Breakpoint. PvP is back and will be available when Ghost Recon Breakpoint launches. We managed to get our hands on Ghost War, the intense four-on-four multiplayer for a few hours. Here are our first impressions and some gameplay footage of the two different game modes to go along with it.
If you're familiar with the PvP from Wildlands, you will feel at home with Breakpoint's take on Ghost War. Elimination and Sabotage are both returning, albeit with some slight tweaks to the way matches are played out. The class system from Wildlands has been ditched for a more fluid and streamlined experience. One character fits all; the Ghost you play as in the campaign is now also the one you'll play within PvP. Progression is shared across all game modes meaning the items you unlock in the campaign can also be used in Ghost War and vice versa. However, this doesn't mean high-level players will have an advantage. Realism is the focus here, and anyone can be taken down in a couple of shots.
Elimination — which is similar to a Team Deathmatch mode — has had one new feature added. Now the playable area shrinks, similar to that of a battle royale mode. However, this is only implemented towards the end of a round, forcing players into a close-quarters situation. And it works. Gone are the stalemates and the players camping waiting to snipe from a distance. The end of each round is intense, action-packed, and if you are playing with a squad of friends, working together to clutch a win feels insanely rewarding.
Drones and healing items are spread out across the map — these can't be equipped in the loadout screen, again to make sure there isn't an unfair balance. Drones are vital to helping spot and tag the enemy team. However, there is another new feature that can reveal all enemy players at once. The Surveillance System, a computer usually located out in the open, can be hacked and will show the locations of all enemy players. High risk equals high reward. Most of the time in our playthrough, we got shot to pieces before a hack could be completed, so you'll have to be quick!
Downed players are also highlighted on the map for both teams. Ambushes can then be set up with some players watching over the body of an enemy waiting to be revived. We found setting ambushes was one of the most effective ways of eliminating an enemy team. Watching players crawling slowly up to a downed teammate before being shot from afar is great fun. However, on the receiving end of an ambush, it's not so great. Being pinned down and constantly watching where the shots are coming from is a helpless experience, and only adds to the tension and the excitement.
Sabotage is also back for Ghost War in Breakpoint. It's the standard affair of plant a bomb and blow up an objective played out over three rounds. Again this is a lot of fun, and to win you're going to need to squad up, communicate and play this tactically. The team we were with failed on the communication front, and it showed! We didn't win a single match.
These two game modes can be played out over six maps — all of which can be found in the main game, but have been optimised for PvP. They all feature dynamic weather cycles and can be played day or night. We played a match at night during a thunderstorm on the Skell Tech map. It was a completely different experience to playing in the day. The rounds were a lot more drawn out; everyone had night-vision goggles equipped waiting for a ghostly figure to appear out of the dark. Unfortunately, we sat still for too long and ended up with a knife in the back. An enemy player snuck up behind us and dispatched us silently in the dark.
Ghost War Breakpoint expands on the success of Ghost War in Wildlands. It was an intense and hot-blooded experience packed with tension. Playing tactically with a group of friends will make the experience even better, but in our opinion, this refinement of Ghost War is already pretty damn good.
If you want to play Ghost Recon Breakpoint's PvP early there is a beta you can sign up for by following this link. The beta will run from September 5th to the 8th with the full release of the game following on October 4th.
For our thoughts on the campaign and the PvE part of the game, check out our first thoughts and gameplay footage here.
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