Psyonix announced back in August that it was ditching the randomised loot box system in Rocket League in favour of something more transparent. An update coming in December will introduce Blueprints — which details what item you'll be receiving, leaving it up to you to make a purchase.
After playing a match, you will have a chance of being awarded a Blueprint, much in the same way you would receive a crate. The Blueprint will show you exactly what you'll be getting, instead of being hidden in a Crate — this will, of course, come at a price. Instead of buying Keys which were used to unlock Crates, you will have to purchase Credits — a new premium currency — to create the item on the Blueprint. Blueprints can be left in your inventory for you to craft at a later date. Credits can also be used to buy Rocket Pass Premium, but they can't be used for the esports shop.
Once the update goes live, current keys that you might already own will be converted into Credits, and any Crates will also be converted into a Blueprint.
Also coming in the December update is an Item Shop which will introduce new items and previous items that you may have missed out on from past Crates. These again can be bought with Credits.
Changes are being made to the Trade-In system too. When Blueprints go live, paid content will not be eligible for trade-ins. Items obtained from a Blueprint, the Item Shop or previous content from Crates can not be traded in. This doesn't affect items that were acquired for free.
Until the update goes live, a final Crate is coming to Rocket League on October 3. The Vindicator Crate will feature the new Sentinel Battle-Car.
Source: Rocket League
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