Tom Clancy's Ghost Recon Breakpoint is officially out today, but Gold and Ultimate Edition owners have been able to play Breakpoint a few days early. Early access players soon found a vast number of microtransactions in the game's store with some being the usual cosmetic items, but some that affect gameplay.
Some of the microtransactions such as Skill Points, Weapon Blueprints and other boosters, all eliminate the grind and allows purchasing players to skip ahead and unlock further abilities. However, Ubisoft has now clarified that these specific microtransactions were an error and shouldn't have been made available to buy. They were supposed to be made available post-launch, and are designed to help new players catch up. A developer post over on the Ubisoft Forums explained:
"We are aware that during the Early Access of Tom Clancy’s Ghost Recon Breakpoint on October 1st, some Time-Savers items (Skill Point bundles, XP Boosters, parts bundles for advanced weapon upgrades) were available for purchase for a few hours in our Store but this was not our intention and was an error on our behalf.The post also clarifies that these time-savers will not "grant any advantage over players choosing not to use them" and that the PvP element of Breakpoint has been balanced "to ensure that no matter your experience as a player, no one has a critical advantage based on their progression."
"These items were designed as an optional way for players arriving later to the game (Post-Launch) to catch up with those who have been playing for longer and enjoy our co-op and challenging end-game experiences. These Time-Savers have since been removed from our Store for now."
Ghost Recon Breakpoint is out today on Xbox One. Look out for our review coming soon.
Check out our Best Xbox One First-Person Shooters Available in 2019 article for a compilation of other great games in this genre.