Balance Changes and Four New Pins Added with Gears POP! 1.4 Update

By Sean Carey,
For those of you still clawing your way to the Gold league for your Gears POP! Achievements list completion, the latest update brings a total of four new pins into the mix and makes a number of balance changes including buffs to Marcus Fenix, Longshot Gear and Reyna Diaz while Locust Drone gets a nerf along with a slight nerf to the Seeder. Changes have also been made to the Emergence Hole Ultimate, making it much deadlier.

Gears POP!

The four new pins included in update 1.4 are:
  • General RAAM (Legendary): 10 Power — Uses unmatched strength and command over the Kryll against enemies
  • Bernadette Mataki (Epic): 6 Power — Inspires anybody in cover with her to fire faster
  • Sam Byrne (Rare): 5 Power — Uses Shock Grenades to slow down her foes and finishes them off with a Snub Pistol
  • Onyx Guards (Common): 4 Power — These two will stick together on the battlefield, so don’t expect them to go down different paths
Several balance changes have been made once again with this update. One of the most notable changes is a nerf to Locust Drones. The GearsPOP! team said in the update notes, "Locust Drones have been all over the battlefield, so we’re adjusting their damage to give opposing Pins a better chance to fight back." Locust Drones have had their damage decreased by 20%. Longshot Gear has had a substantial damage buff with its damage being increased to 125% and its attack speed increasing from 5 seconds to 7.5. The Marcus Fenix pin's capture time has increased as well as its movement speed. And one of the bigger changes is to the Emergence Hole Ultimate. You can now only deploy the Emergence Hole within your own territory. This means you have to get up the field and capture points if you want to deploy the Emergence Hole next to enemy towers. Wretches will spawn in packs of three with a short gap between each grouping.

Here's the list of balance changes:
  • Damon Baird: summoned Sentry no longer loses health over time.
  • Del Walker: faster to launch his first attack on a new target, enters cover faster and enemies who get hit more than once with a Buzzsaw blade take even more damage.
  • Drone Division: there was some confusion around the level of individual Locust Drones deployed by playing the Drone Division Pin. To clarify: A level 1 Drone Division spawns 2x level 6 Locust Drones, then +1 level for each time the Drone Division Pin increases in level.
  • Emergence Hole: spawns three wretches every 4 seconds for its lifetime, can now only be deployed inside your territory.
  • Jack: Power cost decreased to 6 (from 7), Skill Range increased to 20 (from 16), prioritises the target with the highest health, and can now target fortifications. Some visual issues with Jack’s Skill were also fixed.
  • Lancer Crew: there was some confusion around the level of individual Lancer Gears deployed by playing the Lancer Crew Pin. To clarify: A level 1 Lancer Crew spawns 4x level 6 Lancer Gears, then +1 level for each time the Lancer Crew Pin increases in level.
  • Locust Drone: Damage decreased by 20%
  • Longshot Gear: damage increased 125%, Attack Speed: increased 7.5 seconds (from 5)
  • Marcus Fenix: Capture rate increase five times faster (from three times), Movement speed increased to 6 (from 5)
  • Reyna Diaz: Crit damage increased to 400% damage (from 300%)
  • Seeder: Range decreased to 50 (from 52)
  • Shock Barrier: no longer loses health while in your own territory.
There have also been changes to various inventory systems, streamlining of animations and improvements made to the games initial load times. These changes are as follows:
  • Reworked the Thumper inventory
  • Filtered out expired Thumper invites from Crews chat
  • Greater info in pin management on stats, unit types, and abilities with extra tooltips
  • Ultimate is now selected by swiping to it in the Ultimate carousel, rather than tapping the Use button
  • Widened the window to ‘queue’ up a pin for play ahead of having enough power
  • Various upgrade and purchase animations can now be skipped
  • Increased visibility on the unlock conditions for Boot Camp missions
  • Given the ability to dismiss notifications in relation to Bounties
  • Streamlined reward sequence animations
  • Smoothed the initial load into the game
  • Squad average power updates accurately with every tweak
  • Additional minor improvements and fixes
The community are already debating, strategising and justifiably complaining in our Gears POP! forum, so be sure to check in with the long-term players who know best if you are desperate to get into the Gold league for that Seriously POP! achievement.

Source: GearsPOP!

Check out our Best Xbox One Strategy Games Available in 2019 article for a compilation of other great games in this genre.
Sean Carey
Written by Sean Carey
Hey everyone! I'm Sean. I have been writing gaming content for various outlets over the past few years while studying a degree in Journalism. I grew up on everything PlayStation — mainly Metal Gear Solid, with a brief foray into the world of Xbox. Nowadays, you'll find me mainly playing multiplayer PC games, but with the recent addition of the Xbox Game Pass for PC, I'm looking forward to improving my TA Score.