Fallen Order Gets its Next PC Patch, Console Version Following Later

By Heidi Nicholas,
Star Wars Jedi: Fallen Order gets its latest PC patch. The patch focuses on a number of issues preventing players from progressing through the game, and EA say its console counterpart is coming shortly after.

Star Wars Jedi Fallen Order

This latest patch addresses several issues and bugs brought up by players, and EA are asking for the feedback to continue. A lot of the fixes look as though they target issues which were obstructing player progression, such as those which blocked players from leaving areas, or from completing objectives. For instance, the Dathomir planet seemed to have a number of issues obstructing players from progressing through the game. There was a missing bridge, a tomb which wouldn't let players leave, an issue which hid the double bladed lightsaber, a character who'd refuse to appear, and an issue which prevented players from being able to leave the planet at all after a particular fight. All of this was, understandably, a bit of a block to progressing through the game. Dathomir seems to have had a do-over, however, and these issues have now been fixed. The bridge has been found, and the tomb will now let players leave, whilst all of the other missing items and characters will now appear as planned. EA have fixed another major issue on Dathomir which was blocking progression in a major way. One particular gap between two particular platforms seemed just a little bit too wide to get across without double-jumping, and yet some managed it — only to get stuck on the other side. Getting out of that area they'd just managed to reach was impossible if they didn't already have the specific Force powers needed for it, and so they were essentially stranded. This caused a huge issue for progression, with no way forward or back. EA's patch has fixed this, saying "Players can no longer bypass a specific area on Dathomir that requires double jump".

Fallen Order had a few other bugs which prevented progression. One issue prevented the Spire of Miktrull from being raised, and another stopped players from being able to complete the tutorial for Force Push. EA have now fixed these, along with the issue which caused the player character to "die at the same time as another character". The sphere puzzle on Zeffro can now be completed, and throwing the lightsaber during a particular fight will no longer affect parts of the level. Cal's BD-1 droid has also received its fair share of fixes. Several issues caused the little droid to vanish, or else be entirely invisible, as happened for some players after completing Bogano. These have been fixed. An issue where talking to BD-1 during the AT-AT scene on Kashyyyk would "break" the scene has also been resolved. The patch also includes a few other quality of life fixes. The colour of the Force bar has been changed to make it easier to read, and collision has been improved on Bogano and Ilum. The walls causing problems in Ilum and Eilram have been fixed: players will no longer glitch through the wall in Ilum, and won't get stuck in the wall in the Tomb of Eilram.

Cal and BD-1

This patch is for PC, but EA say it'll be following shortly for Xbox One. There's still no word on the much-requested addition of a New Game Plus mode, but at least EA seem determined to eradicate all progression issues within the game.
Heidi Nicholas
Written by Heidi Nicholas
Hey, I'm Heidi! I've just finished studying a Masters in English Literature, but I've been obsessed with gaming since long before then. I began on the PS2 with Spyro, before graduating to the Xbox 360 and disappearing into Skyrim. I'm now a loyal RPG fan, but I still like to explore other genres — when I'm not playing Assassin's Creed Odyssey, or being lured back into Red Dead Redemption 2 or The Witcher 3!