Cyberpunk 2077 May Be Shorter than The Witcher 3, Won't Be On Project Scarlett at Launch

By Heidi Nicholas,
A alleged summary of a Q&A with Cyberpunk 2077 developers has popped up on Reddit, courtesy of Reddit user Shavod, who has some interesting tidbits and claims about the game. At the same time, CD Projekt RED's CFO Piotr Nielubowicz tells investors that Cyberpunk 2077 won't be available at launch on Project Scarlett, though the team is working closely on it potentially releasing on next-gen platforms later down the line.

Cyberpunk 2077

Shavod claims that the developers have said that the main story of Cyberpunk 2077 might be a little shorter than that of the Witcher 3, but will account for this by having much higher replayability. The Witcher 3 was notorious for its difficult choices and the variety of options and playthrough styles it offered. If this claim is true, Cyberpunk's offering something even more complex than that. Shavod notes that the developers say they hadn't taken all of the encounters and less significant quests into consideration, just the main story and side quests. This idea of replayability would make sense when taking into account the comments seemingly made by the developers about Cyberpunk's sidequests. Shavod says they compared the structure of Witcher 3 to a line, and that the sidequests were like branches sticking out of the line. They might converge back onto the main line, but each had its own distinct branch. Apparently, with Cyberpunk 2077, the structure will be a lot more convoluted; branches may grow more branches which become entangled, perhaps meaning that the evolution of these quests and their consequences is much more complex. The developers apparently also commented on whether or not you'd be able to continue playing after the game's ending, and Shavod says they'd apparently found a "really cool way" of doing it, and that they clearly want players to be interacting with the game for as long as they can.

Cyberpunk 2077 bike

Shavod mentions a couple other comparisons to Witcher 3. For example, they claim that the developers discussed the fact that the diversity and range of NPCs will be much greater in Cyberpunk than in Witcher 3, even if they end up not being able to use all of the models they made. Reaching the edge of the world will apparently make the game shove you back, just like in Witcher 3. Meanwhile, choices seem like they'll be just as influential as expected; in some situations, waiting too long and missing the opportunity to choose a dialogue option will apparently have consequences in the game. Shavod says that players should be able to access most locations no matter what choices they make, but that these choices may affect how much certain locations can be explored. V's apartment should look different based on which Lifepath the player chooses, and might change over time. The developers also apparently mentioned mechanics which should help customise the apartment even more.

Cyberpunk sequels

The day and night cycle will apparently have more of a consequence than just aesthetics. Some quest locations may be more or less heavily guarded depending on the time, and some story scenes may even change. In one of our roundups on Cyberpunk we speculated about the possibility of acid rain. The game is meant to be set in a polluted city dealing with the aftermath of global warming, and it seemed as though acid rain might be one of the weather dynamics which would reflect this setting. Shavod claims that the weather doesn't affect gameplay, but that NPCs would react to it. While this seems to dispute the idea of acid rain, Shavod later replies that, based on the developers' "exact answer", it seems that acid rain will still feature but perhaps only as "visual effects". Shavod also mentions that players will apparently be able to craft basically anything apart from clothrs and cyberware, but that modifications can be crafted for these to change their stats and appearance.

You can read the rest of Shavod's post here. These details haven't yet been confirmed or denied by CD Projekt Red or an official source, and Shavod's post itself can't be taken as such. Yet, if true, these details and claims would appear to match what we could hope to expect from Cyberpunk. Aside from anything else, if they do turn out to be true, they bode well for 2020's most anticipated game.

The more concrete news, though still reliant on some interpretation of the Polish language source, is the fact that Cyberpunk 2077 won't be around on the next generation of consoles at their launch. GamesRadar picked up on CFO Piotr Nielubowicz's comments during CD Projekt RED's recent investor call, during which Nielubowicz apparently said the following of potential ports to Project Scarlett and PS5: "We cannot be very specific about what that might be, or when exactly that might be. I will only safely assume that it's not gonna be around the launch timeframe of those consoles."

Cyberpunk 2077 releases on April 16th, 2020.
Heidi Nicholas
Written by Heidi Nicholas
Hey, I'm Heidi! I've just finished studying a Masters in English Literature, but I've been obsessed with gaming since long before then. I began on the PS2 with Spyro, before graduating to the Xbox 360 and disappearing into Skyrim. I'm now a loyal RPG fan, but I still like to explore other genres — when I'm not playing Assassin's Creed Odyssey, or being lured back into Red Dead Redemption 2 or The Witcher 3!