Xbox Players Just Aren't Asking for VR According to Phil Spencer

By Sean Carey,
Phil Spencer has confirmed that virtual reality (VR) is not a focus for the upcoming next-gen console Project Scarlett in a new interview.
Phil Spencer VR

Speaking with Stevivor at X019, Spencer said, "I have some issues with VR — it’s isolating and I think of games as a communal, kind of together experience. We’re responding to what our customers are asking for and… nobody’s asking for VR. The vast majority of our customers know if they want a VR experience, there are places to go get those. We see the volumes of those on PC and other places."

However, Spencer hasn't ruled out VR completely. It could come to an Xbox console at some point in the future, it's just something that Microsoft isn't immediately focusing on, "I think we might get there [eventually], but yeah, that’s not where our focus is.”

Although Spencer has ruled out VR as coming to Project Scarlett in the near future, it doesn't mean that Microsoft isn't researching and looking into the tech for the future. Back in October, a patent for a VR boundary mat, a motion controller and a stylus was filed by Microsoft. The "virtual reality floor mat activity region" as it was described in the patent outlines the play area and defines the position of a user in-game — similar in the way to how room-scale VR works. The patent details that this would work through "spatially distributed pressure sensors" that would communicate with a console or device and pinpoint the players' exact location and display an avatar in a game world. The patent drawing also had a device that looked very similar to a Kinect camera.

There hasn't been that many stand-out titles for VR, so perhaps Microsoft is biding its time and waiting for the tech to become more popular. Valve recently announced its flagship VR game Half-Life: Alyx for Steam VR which certainly set the gaming world alight with excitement, but also frustration as some fans who had been waiting for years of news of a new Half-Life game were disappointed with Valve's decision to make the game just for VR. Thanks to Spencer's current mindset on VR, this is the kind of experience that Xbox players will sadly have to miss out on.

Source: Stevivor
Sean Carey
Written by Sean Carey
Hey everyone! I'm Sean. I have been writing gaming content for various outlets over the past few years while studying a degree in Journalism. I grew up on everything PlayStation — mainly Metal Gear Solid, with a brief foray into the world of Xbox. Nowadays, you'll find me mainly playing multiplayer PC games, but with the recent addition of the Xbox Game Pass for PC, I'm looking forward to improving my TA Score.