Pillars of Eternity II: Deadfire Comes to Xbox in January

By Heidi Nicholas,
Pillars Of Eternity II: Deadfire has been in a state of game purgatory for some time now, after releasing on PC last year and always not-quite coming to consoles. Now, the wait's almost over, and it'll be on Xbox next year, on January 28th 2020.


Pillars of Eternity II: Deadfire is an open-world RPG developed by Obsidian Entertainment; the team behind Fallout: New Vegas and, more recently, The Outer Worlds. Yet PoE II is in a different vein. Plus, whilst Obsidian are coming under Microsoft's wing, this game is still being published by Versus Evil. The first game was very well received, as was the second when it released for PC. It's about the return of the god Eothas, who's come back as a huge statue which decimates everything around it, and which has stolen a portion of your soul. The player is the Watcher of Caed Nua, and it's their task to understand how and why Eothas has returned. The player will travel through the Deadfire on their ship, The Defiant, with their companions and their crew. It's been a long wait for console players to get their hands on this sequel. When it releases in January next year, it'll be available in two versions: the Standard Edition, for $59.99/£49.99, and the Ultimate Collector's Edition, for $129.99/£119.99.

Pillars of Eternity II: Deadfire

Alongside the base game, the Ultimate Collector's Edition will also contain a 25cm statue of Od Nua, a spacepig keychain, a metal-optic 3D sticker, and a premium box. The Ultimate Collector's Edition will also include all three of the expansions which have previously released on the PC, along with the 5.0 PC patch:

Beast of Winter: a summons has called the Watcher to the southernmost edge of the Deadfire Archipelago, where the people worship Rymrgand, the god of disaster. They look on you as Duskspeaker, the one who heralds the end, and set you on a journey to Hel to fight the monsters of the Beyond. The greatest threat takes the form of an ancient dragon, but you won't be facing it alone; you're accompanied by Vatnir, a priest of Rymrgand and an Endings Godlike.

Seeker, Slayer, Survivor: this is a combat focused DLC set on a new island, where the most elite warriors of Eora compete before the gods in the Crucible of Kazuwari. The island is littered with ancient relics and will set players up to relive ancient battles, but it's essentially asking you to survive.

The Forgotten Sanctum: a tremor has upset the Deadfire islands, and the wizards of Eora have called for the Watcher's aid. It seems that the archmage, Maura, has vanished after a new dungeon was opened in the Black Isles, and is now at risk of awakening the terrors there. The dungeon in question is built into the body of a god, and uncovering its secrets will pit the Watcher with or against the powerful wizards of the land.

Thanks, Gematsu.
Heidi Nicholas
Written by Heidi Nicholas
Hey, I'm Heidi! I've just finished studying a Masters in English Literature, but I've been obsessed with gaming since long before then. I began on the PS2 with Spyro, before graduating to the Xbox 360 and disappearing into Skyrim. I'm now a loyal RPG fan, but I still like to explore other genres — when I'm not playing Assassin's Creed Odyssey, or being lured back into Red Dead Redemption 2 or The Witcher 3!