Rocket League's March update allows for Blueprint trade-ins By Sean Carey, 09 Mar 2020 CommentsA new update that rolls out tomorrow for Rocket League allows for Blueprints to be traded in and includes several small tweaks and quality of life improvements. A previous update released late last year removed Loot Boxes from the game. Instead, players can now see what they are unlocking with Blueprints. Now, players will be able to trade in Blueprints for a Blueprint of higher rarity, much like how the trading in of free items works. If you trade in five Blueprints which are from both the same rarity and the same series, you'll be given one Blueprint of a higher rarity in return. We aren't sure if this will apply to two of Rocket League's achievements that require you to trade-in items. We have reached out to Psyonix for more information. Thanks to ICE Faux Pirate for the heads-up. The Trade Secret achievement in Rocket League worth 105 pointsTrade In five items of the same quality to receive an item of the next-highest qualityThe Swap Meet achievement in Rocket League worth 55 pointsTrade and receive one or more items with another player in a single transactionThe update also details that inventory management will be getting a re-work. Now, any filters set while viewing items in your inventory will stay active until you've left the menu. Changing tabs will also keep the applied filters. Psyonix is also adding some dynamic range controls for Rocket League's audio. The update adds dynamic range presets which can be found under the Audio tab in the game's options menu. Medium (Default) is a balanced audio mix for those playing with headphones and is similar to the game's current profile. Low (Night) is for listening at low levels and makes loud sounds quieter. Some sounds have also been removed with this option. High (Theatre) is suitable for those who play on high volume or who own top-tier sound systems. Changes to Rocket League's default settings are also coming in the March update. According to Psyonix, this will not affect any modified control schemes or camera settings and is designed to make it easier for new players. The list of changes from the patch notes is included below. CameraDistance increased from 260 to 270Stiffness increased from 0.3 to 0.5Camera Shake intensity reduced for most actions"Legacy" Camera Preset added for players who prefer the original default settings ControlsController Deadzone value reduced from 0.3 to 0.2Dodge Deadzone value increased from 0.5 to 0.8Reduced the intensity of controller vibration at the default settingBoost now only vibrates the controller when Boost is activated, and not while it remains active.The "Medium" and "High" Vibration settings use the old Vibration InterfaceNameplates are now "Always Visible" by default.Team Colored Boost Meter is now enabled by default.Rocket League's March update rolls out on all platforms tomorrow.Game UpdateXbox One Written by Sean CareyHey everyone! I'm Sean. I have been writing gaming content for various outlets over the past few years while studying a degree in Journalism. I grew up on everything PlayStation — mainly Metal Gear Solid, with a brief foray into the world of Xbox. Nowadays, you'll find me mainly playing multiplayer PC games, but with the recent addition of the Xbox Game Pass for PC, I'm looking forward to improving my TA Score.