The new patch for Ori and the Will of the Wisps is out now and fixes achievement issues

By Heidi Nicholas,
Anybody trying to get all of the Ori and the Will of the Wisps achievements will have already encountered a number of issues preventing those achievements from unlocking. The game's release was quickly followed by a patch which seems to have been the cause of all these achievement issues, and ever since then, players have been unable to unlock key end-game achievements, such as those for speedrunning, for the hardest difficulty, for completing without dying, without shards, and without spending Spirit Light. Moon Studios has now released a patch which should fix all of these, and several other issues besides, including better loading times for the map, improved performance, stabilising fixes, and a dynamic HUD mode.

Ori and the Will of the Wisps

According to the patch notes, the Healthy and Powerful achievements will automatically unlock when you load a save where you've already met the criteria. The Destiny, Hardcore Fan, Shardless, Lightless, Look at the Time and Immortal will instead apparently unlock when players load a save slot where they've already finished the game, and then watch the epilogue again. We can confirm the patch has fixed several achievements: the Healthy achievement unlocked as soon as I loaded my save; but so did the Destiny achievement, which apparently only unlocks after watching the epilogue again. Either way, it seems restarting the game after installing the patch should fix several of these achievements.

Ori and the Will of the WispsDestinyThe Destiny achievement in Ori and the Will of the Wisps worth 108 pointsComplete the Game

Aside from achievements, the patch also includes fixes for scene and asset loading, for better performance, a fix for controller buttons, crashing and freezing issues, and a lot more besides. The map seems to have been greatly improved: there's now better loading times, and the map will remember the last place you had zoomed in when it's opened. There's also now an option to hide HUD, along with a mode for a dynamic HUD. These additions include a fullscreen option, resolution scaling and motion blur scaling options, and controller vibration scaling options. Opher will now also sell fast travel from the map as a separate upgrade.

If you'd like to read the patch notes in full, you can do so here. The patch is available now.
Heidi Nicholas
Written by Heidi Nicholas
Hey, I'm Heidi! I've just finished studying a Masters in English Literature, but I've been obsessed with gaming since long before then. I began on the PS2 with Spyro, before graduating to the Xbox 360 and disappearing into Skyrim. I'm now a loyal RPG fan, but I still like to explore other genres — when I'm not playing Assassin's Creed Odyssey, or being lured back into Red Dead Redemption 2 or The Witcher 3!