Microsoft remains committed to bringing Game Pass Cloud Streaming to iOS

By Sean Carey,
Xbox boss Phil Spencer seems confident that Xbox Game Pass Cloud Streaming will find its way onto Apple devices. In an interview with CNBC's Squawk Alley, Spencer said that Microsoft remained "committed" to bringing Game Pass to iOS.

Back in August, Microsoft had to end testing for Project xCloud early on iOS due to Apple considering cloud services such as xCloud in violation of its App Store guidelines. Apple says that apps like xCloud offer users access to games that it can't individually review, and instead, wants Microsoft to submit each game in the xCloud library separately for review.

Now that Xbox Game Pass Cloud Streaming has launched into beta with over 100 games, submitting each one individually doesn't really seem feasible. This also means that iOS users would need to download a separate app for each Game Pass game they wish to play, which would end up becoming a bit tedious.

However, it seems that Microsoft isn't giving up, and Spencer is confident that Game Pass Cloud Streaming will end up on iOS devices. "There are over three billion people who play video games today, many of them play on phones, and we're committed to bringing Game Pass to all mobile phones out there, including Apple phones. We'll continue the conversations, and I'm sure we'll be able to get to some resolution," Spencer said.

The Xbox head was then asked what Microsoft's core issue was with Apple and its App Store. Spencer said, "Our biggest issue isn't a financial issue. Our biggest issue is that cloud game streaming apps are actually not allowed in the way Game Pass is built for other platforms. For us, this is about gamers having great access to the content from the creators they love on the devices they own."

Although it seems Game Pass Cloud Streaming might be a way off from appearing on Apple devices any time soon, Spencer's comments offer a small glimmer of hope to all iOS users that they too, one day, might be able to play Minecraft Dungeons with touch controls complete with an added smidgen of latency.
Sean Carey
Written by Sean Carey
Hey, I’m Sean! I joined both TrueAchievements and TrueTrophies as a staff writer in 2019. I’m a big fan of the Metal Gear Solid series and love a good narrative adventure. Most evenings you’ll find me failing to get a win in Call of Duty: Warzone.