CDPR head says "we are proud of Cyberpunk 2077 as a game and artistic vision"

By Heidi Nicholas,
A recent Bloomberg report claims there were numerous issues with the development of Cyberpunk 2077, including that the game's 2018 E3 demo was "almost entirely fake." Adam Badowski, CD Projekt Red 's studio head, has now responded to these claims.

E3 2018 stills

In a response to a tweet from Jason Schreier, who wrote the Bloomberg report, Badowski addresses several issues in particular. Firstly, about the claim that the E3 demo was "almost entirely fake," Badowski says, "it's hard for a trade show game demo not to be a test of vision or vertical slice two years before the game ships, but that doesn't mean it's fake. Compare the demo with the game... games are not made in a linear fashion and start looking like the final product only a few months before launch. If you look at that demo now, it's different yes, but that's what the 'work in progress' watermark is for. Our final game looks and plays way better than what the demo ever was."

Badowski also responds to the idea that the game is missing features that were shown in the demo, saying, "that's part of the creation process. Features come and go as we see if they work or not." Badowski went on to remind readers that CDPR had "owned up to" the issues with the game on old-gen consoles and are "working super hard to eliminate bugs... and we are proud of Cyberpunk 2077 as a game and artistic vision." His statement also addresses the idea that "most of the staff knew and openly said [the game] wouldn't be ready for release in 2020," saying, "you've talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I wouldn't call that 'most' of the over 500-people staff openly said what you claim."

Since Badowski's statement, Schreier has responded to add that "CD Projekt chose not to respond to specific questions or make Badowski available for an interview for our article, so it's interesting to see these comments arriving now." The Bloomberg report had also claimed that some non-Polish CDPR employees had felt "ostracized" when other co-workers spoke in Polish in front of them, and Schreier added, "I do regret bringing up the language issue, since it's gotten a disproportionate amount of attention and is not a particularly big deal. Worth noting, however, what Badowski doesn't address: the brutal crunch and the unrealistic timeline."

Just last week, CDPR co-founder Marcin Iwinski apologised on behalf of CDPR's leadership team for Cyberpunk 2077's launch and provided a roadmap for the game's future updates, explaining how the team planned to improve the game.
Heidi Nicholas
Written by Heidi Nicholas
Hey, I'm Heidi! I've been a staff writer for TrueAchievements and TrueTrophies since 2019. I love open-worlders, RPGs, and fantasy games, am obsessed with tea, and forever loyal to The Witcher 3 and Red Dead 2.