GoldenEye 007: Reloaded Announced

By Perpalicious, 5 years ago
Some of our beloved games from consoles past have made their way on to the 360, but simply as mere Xbox Live Arcade ports, retaining their old graphics and former frustrations. GoldenEye 007: Reloaded represents a new chapter, coming as a retail game with all new features.
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Announced in a press release today, Activision unveiled GoldenEye 007: Reloaded; GoldenEye with a brand new engine, striking visuals, and smooth gameplay coming in at 60 frames per second.
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Coupled with the brand new engine is a plethora of brand new features. The first is a brand new mode named "Mi6 Ops Missions." Gamers will venture through brand new, never-before-seen levels and complete Assault, Elimination, Stealth and Defence objectives. The levels presented in this mode are exclusive to this mode and not playable in the classic campaign.
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Alongside the Mi6 Ops Missions is a necessary, fully stacked multiplayer mode. Gamers will be able to take on friends in sixteen-player online matches laced with brand new maps, characters, and modes. Do not fear, though, the classic, enjoyable, four-player split-screen mode has been retained and will be revamped and improved.
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David Oxford, Executive Vice President at Activision Publishing, enthusiastically adds the following:
We are beyond ecstatic to debut GoldenEye 007: Reloaded to the millions of fans who have been clamoring for it to arrive on Sony and Microsoft home consoles.
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GoldenEye 007: Reloaded is being developed by Eurocom--developers of Duke Nukem 64, http://www.trueachievements.com/game.aspx?gameid=2001 and GoldenEye 007 for the Wii--while under license from EON Productions Ltd and Metro-Goldwyn-Mayer Studios Inc. (MGM)
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With so much information to overload the suspectible brains of gamers, Activision made sure to also provide an abundance of media, starting off with screenshots:
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Sometimes pictures don't do a game justice, so check out the announcement trailer packed with lovely 007 gameplay:

GoldenEye 007: Reloaded is set for a 2011 Fall release date.
Credit for this story goes to DaShAg