The sign of a great developer is always the drive they have to continually better the game even after launch. No one likes a buggy mess, nor do they like to wait for their fixes. Developer Pipeworks Software has shown that dedication with their current game, Deadliest Warrior: Legends
, by pumping out continuous fixes to help improve the experience for gamers.
The first wave of fixes which have already been implemented in Deadliest Warriors: Legends
is as follows:
• Certain characters (i.e. Wallace, Alexander) had long reaction animations (sweet hit and rising hit) which allowed for infinite combo locks.
• During an attack out of a dodge with a medium weapon, gamers would end up having high and low attacks being switched.
Pipeworks continues to implement more fixes and have two more coming out in a title update, which will be released next week:
• Players now can use executing final strikes for "If Anyone Khan, Genghis Khan" achievement. The same is true of any titles that require joke weapons to be achieved. Deadliest Warrior: Legends
• A perfect parry now only costs one stamina point as opposed to thirty, which will now allow low stamina characters to execute it.
is available for 800 MSP and can be downloaded right here