NASCAR The Game 2011 DLC Trailer

By Rebecca Smith, 7 years ago
Eutechnyx has detailed the upcoming as-yet-nameless DLC for their racing sim, as well as confirming that the second title update will be arriving soon.

The DLC will include the 2011 car models complete with over 60 primary and secondary paint schemes. The 2011 race schedule will be added to Career Mode, so that players can now race through both the 2010 and 2011 seasons. The 2011 NASCAR Sprint Cup Series™ points system, the 200’ MegaVision TV in Charlotte, and the repaved Daytona track make up the rest of the DLC.

The second title update was submitted to Microsoft on July 9th. The developer is waiting on approval to be able to confirm a release date. Here is a full list of bug fixes and gameplay improvements:


• Fix lack of Caution Flags
• Fix issues with the A.I. exiting the pits and then pulling straight up the track
• Fix Cautions Lights being illuminated all of the time
• Fix the instant wrecking during Online Rolling Starts
• Fix the Lobby Race Start Counter freezing
• Fix Spotter saying “Clear” too often
• Truex Jr. & Bill Elliott being corrupt during celebrations - Fixed This
• Hardcore mode enabled on Xbox 360.
• Fix Custom Setups working Online
• Car rolling away during a celebration leaving the driver celebrating in mid-air - Fixed
• Pace car lights in single player are on all of the time - Fixed
• Issues with the Lucky Dog rule - Fixed
• Issues with the Wave Around rule - Fixed
• Improve FFB and wheel sensitivity options - Fixed
• Slow Down indicator is no longer displayed on Talladega as it's a wide open track - Fixed
• Spotter says “Clear” when there are cars along side the player - Fixed
• Green White Checkered problems - Should read “Caution - 1st Green White Checkered” - Fixed
• Opponent cars floating above the track - Fixed
• Loss of Save - Fixed
• Improve general stability and freezing issues
• Fix the Rolling Starts Online/Offline so the cars begin in the correct formation and together


• In Private games, the host will start the timer when they are ready
• Add support for the Porsche GT2 wheel (XBox 360)
• Allow the HUD to be completely turned off
• Ensure only Carl Edwards performs a back flip
• Add the ability to change your Online Car
• Add proximity indicator to split screen
• Added Manufacturer Logos and Headlight / Taillight stickers to the Paint Shop
• Adding time to the lobby count down when people enter a lobby - Improved
• Added a penalty mechanic to slow down the player when cutting corners on the Road Courses
• A.I. difficulty being too easy when qualifying - Improved
• Added Wheel Control sensitivity option to the XBox 360
• Allow the Rival Icon to be turned off, use In Game options menu
• Change the Gas indicator so it defaults to full in the pit stop interface
• Add support for the T500 wheel
• The sensitivity when using the stick to move / rotate etc. is too high - Improved
• Disable rubber banding
• Legends Challenge, Only show the closest tag - Improved
• When any players are in a race, players in the lobby should see “PLAYERS STILL RACING” where it currently reads “AWAITING OTHER DRIVERS” in the lobby - Improved
• Added an Auto Kick system for removing disruptive players, Driving Backward or not Moving, in an online race
• A.I. bunching on certain tracks - Improved
• Accelerated vinyl projection rendering, slightly faster on Xbox 360
• Upped custom decal layer count from 50 to 75
• Non-Supported wheels now have better general compatibility, Thrustmaster (All) & Logitech (MoMo & GT Force)
• Reconfigure the damage to improve the look and add more debris on impact
• Allow a greater selection of race distances in the lobby / private lobby
• A.I. pitting problems causing them to collide into each other - Improved
• Hitting the wall often turns the car ending up with the player facing the wrong way - Improved
• It’s difficult to start moving again if you’re on the grass or if you’re turned - Improved
• Online Collisions - Improved
• More smoke in Celebration burnouts
• Online lag affecting the ability to run closer to other cars through corners without spinning - Improved
• Added a splash and go animation when just fuel is added during a stop
• Draft effect both on the car and visual to be tweaked
• Free up the A.I. cars so that when they are hit by a player they will get loose
• A.I. being overly aggressive when bump drafting the player - Improved
• A.I. slamming their brakes on for no reason - Improved
The DLC will cost 160 MSP and is due to be released shortly after the second title update.
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueGaming Network. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she works in an independent game shop so that she can spend all day talking about games too. She'll occasionally go outside.