Nacon Revolution X Pro Controller hands-on

By Tom West,
Nacon’s latest controller offering comes in as the Designed for Xbox Revolution X Pro Controller and it boasts a tonne of customisation options for both the controller and audio presets, including full Dolby Atmos connectivity. The Revolution X is available from today for £99.99/$109.90/€109.90 and is compatible with Xbox Series X|S, Xbox One, and Windows PC. It comes packed with a carry case, various toggle accessories, and controller weights. I’ve spent a fair amount of time with the controller up until now, so let’s see how I got along with the latest Pro controller to hit the market.

nacon revolution x pro controller hands on

The Revolution X is an extremely customisable piece of hardware, all the way down to the controller’s weight. Everything is included in the box when you receive the controller, including a smart all-black carry case with a green inner-lining that has a small piece of netting in the top to hold the controller’s 3-metre-long USB-C cable, and a dedicated slot below the controller’s spot for the box that holds all of the accessories. Everything sits neatly inside the case so you can take it on your travels with you, and seeing as it’s touted as a competitive controller, travel is an important factor. The box holds each of the accessories currently not in use on the controller itself, which includes both concave and convex toggle heads for each stick, two different sized toggle shafts so to allow for more precise controls, and three pairs of weights in varying sizes.

Physically, the Revolution X itself is a comfortable controller to hold, and, most notably, the additional buttons on the rear are situated in a way that feels natural to use them — unless you’re heavy-handed like me and constantly press the two lower ones. The shell is made of hard plastic with a texturised grip around the handles, and a customisable LED ring around the right-hand toggle to allow you to easily tell which preset you have the controller set to. The rear of the controller has two buttons for the presets; one for turning on the profile system and the other for cycling through the four user-customisable options. I really like the ease of navigation around your desired preset choice, and even though the controller's front has four small lights to tell which preset you have set, the LED ring is definitely the easiest way to tell. Switching the physical parts is just as easy, with the toggles being easily unclipped so you can swap them or slide on the toggle width adaptions. It’s not as smooth as the magnetic switching you may have become accustomed to, but once the toggles are in place, they certainly feel like they won’t be going anywhere.

nacon revolution x pro controller hands on

My largest issue with the Revolution X has to be the weight: it’s extremely light and durability is certainly going to be questionable if you drop it (although I’d recommend you don’t do that). But durability aside, I generally prefer a slightly weightier controller, and even though I had the largest weights (16g) in the controller’s handles it still wasn’t as heavy as I’d like it. However, for those that play competitively, which I do not, the controller and the adjustable weights on both sides will more than likely be a perfect companion for travelling and competitive play, especially over extended sessions. I used the Revolution X with a variety of games, from Far Cry 6 to The Elder Scrolls Online, and found it to be extremely responsive in everything I played. The 3-metre cable gave me plenty of room to sit wherever I like, although I don't think anything will ever beat a fully wireless system — but seeing as the Revolution X is marketed for competitive play, the small speed boost offered by the cable could mean a win or loss in a game.

To get the most out of the controller you definitely need to download the Revolution X app from the Microsoft store, which is available on both console and PC. The app allows you to completely customise the controller and audio settings when the device is connected to either platform. You can set up multiple profiles for each genre of game you play and name them accordingly, which you can then designate to one of the four available slots on the controller’s quick switch button. Customisation is extremely robust on the Revolution X; in fact, there are probably way more options than the casual player will need. Customisation covers everything from simple button swapping to toggle response curves, trigger sensitivity, and audio equaliser settings. It’s a fantastic list of options, which allows for a very personal experience when developing your own layout for each genre. Once you’ve got it the way you like, you can change the colour of the LED that sits around the right-hand toggle to easily discern which profile you’re using at the time. The controller comes packed with Racing, FPS, Arcade Fighting, and Infiltration modes already configured, and a standard controller preset for when you don’t fancy using any of the other profiles.

nacon revolution x pro controller hands on

While the Revolution X offers a wide selection of customisation options and is a comfortable controller to use, one defining feature is the inclusion of Dolby Atmos. The surround sound program is built directly into the controller, meaning that you don’t need to purchase a licence to benefit from the premium audio. All you need to do is download the Dolby app on the device you’re using the controller with and activate it… easy. It's a pretty neat feature, and one you don't generally see added to controllers.

Nacon’s Revolution X Pro Controller is without a doubt a fantastic piece of hardware, offering more than enough customisation options for competitive and casual players alike. The introduction of Dolby Atmos is a great addition to a controller that already offers a vast array of customisation options. Although the controller is slightly lighter than I’d like (even with the heavier weights added) and two of the extra buttons are easy to misclick, the Revolution X will remain my go-to controller for the foreseeable future.
Tom West
Written by Tom West
Tom has been playing video games since he was old enough to hold a controller, experimenting with systems like the Nintendo 64 and Playstation until he eventually fell in love with the Xbox 360. With a passion for the platform, he decided to make a career out of it, and now happily spends his days writing about that which he loves. If he’s not achievement hunting, you’ll likely find him somewhere in The Elder Scrolls Online.