There's
a lot of Borderlands DNA in Gunfire Reborn, or to be more specific, Borderlands 2 DNA. Sure, a lot of system-level stuff reminds of 2K's entire series, from elemental match-ups — corrosive damage is effective on yellow armour bars, lightning damage rips through energy shields, while fire melts unshielded red bars... so far, so familiar, right? — to the lootsplosions that spew forth from slain bosses, but many of the smaller character-specific details seem to suggest that someone on the Gunfire team
really likes Borderlands 2. Starting character Crown Prince has a unique enemy-snaring ability that is functionally identical to Maya's Phaselock; Ao Bai, another early character, can dual-wield for a short time as his special ability, just like Salvador's Gunzerking; Tao relies heavily on stack management for optimal play, much like Gaige's Anarchy build. Going back to the broader Borderlands influence, each of the characters has three talent trees loaded with multi-tier perks here as well, although rather than slowly filling them up over 30 hours or so, here you quickly piece together a new build each time from looted Golden Goblets in closer to 30 minutes. As with a lot of similar games, this means you won't always be able to get the exact build you might be hoping for, but good adaptation goes a long way. While messing with skill trees in Borderlands to try out different builds can be expensive and time-consuming, here it's at the core of the experience, and discovering that upgrades you'd been sleeping on can turn out to be really strong is always a joy.
Mechanics and mayhem might be close to Borderlands, but that quick-fire structure actually lands it closer to other similar titles in the genre like Risk of Rain 2 and Mothergunship. Like Tom, I've found Gunfire Reborn to be very difficult to put down — 'dead' runs are rare but 'almost' runs happen all the time, and rather than wonder what could have been if you'd just had that crazy weapon drop one level earlier, you'll likely want to sling yourself back in and try to find out first-hand. It helps that runs are relatively short, with just three multi-stage areas (and eventually an optional fourth one), but it's not uncommon for runs to end early should you get sloppy or greedy... or, like me, insist on playing the squishiest character. Get on a good run and it's not too much of an ask to blast through the three zones and 'win,' but as in the likes of Monster Train and Dead Cells, victory is just the beginning — working your way up through the unlockable difficulty tiers leads to loads of new content, challenges, and builds, although it'll take considerable investment in persistent perks and bonuses on the global talent tree before you'll feel comfortable in these harsher modes. There's also that seemingly huge
Gunfire Reborn achievement list to chip away at, and it's
wild. I think I've had pops of every Gamerscore value from 1G through 17G so far, and quite a lot of them, so a few of you reading this have likely just had your excitement for Gunfire shattered, and it's not even like it'll be as easy as rounding things off by getting the completion because I get the feeling this one is going to be
savage. Still, I'm overdue another Elite run attempt, so I'll hand you back to Tom to wrap things up...