Overwatch 2's new hero packs a punch in gameplay reveal trailer

By Luke Albigés,

Overwatch 2's second season begins next week, and Blizzard has now shared a look at upcoming new hero Ramattra — a Tank capable of switching between ranged and melee modes to handle different situations.

Ramattra will be the next hero to join the Overwatch 2 lineup when Season 2 begins next week. He's a Tank that can switch between Omnic mode with ranged attacks as well as a deployable barrier, and Nemesis mode, a slower, beefer melee variant with powerful punches. Check out his kit in the reveal trailer below.

Overwatch 2 Ramattra gameplay reveal trailer

"Truth be told, Ramattra was a technically challenging hero to make," Blizzard explains in a new article about Ramattra. "Ramattra is the first tempo tank we’ve added to Overwatch 2, which means he can change forms moment to moment." This versatility is backed up by some other unique tricks — Ravenous Vortex creates a large zone that slows enemies and pulls them down (great for grounding the likes of Pharah and Echo or making Winston's leaps puny), while his Ultimate, Annihilation, surrounds Ramattra with a damaging field that halves the damage output of enemies within while tethering to nearby opponents to extend its duration. "While these tethers are attached to enemies, Ramattra has all the benefits and abilities from Nemesis form," Blizzard tells us. "He gives enemies two options with this Ultimate: either eliminate him or move."

As with Kiriko this season, Ramattra will be part of the new season pass when Season 2 begins on December 6th. Picking up the premium pass will unlock the new hero right away (good luck with those Tank queues, though...), while free players will need to grind their way up to tier 55 to unlock him. Good thing Overwatch 2 is one of the best free Xbox games, else that grind would be even more of a slog!

Interested in trying out Ramattra when he's added to Overwatch 2 next week? Let us know below!
Luke Albigés
Written by Luke Albigés
Luke runs the TA news team, contributing where he can primarily with reviews and other long-form features — crafts he has honed across two decades of print and online gaming media experience, having worked with the likes of gamesTM, Eurogamer, Play, Retro Gamer, Edge, and many more. He loves all things Monster Hunter, enjoys a good D&D session, and has played way too much Destiny.