Destiny 2 director laments "major issues" with Power and progression systems

By Luke Albigés,

Big changes are coming to Destiny 2 in upcoming expansion Lightfall and beyond, and director Joe Blackburn has outlined Bungie's plans to "bring challenge back to Destiny" and address "major issues" with the Power system.

Destiny 2: Lightfall is just two weeks away, and while we gear up in preparation for the challenges that await, director Joe Blackburn has shared the team's vision for reshaping some of the shooter's core systems in both this and future updates. Could Destiny 2 one day find its way back onto our list of the best free Xbox games? Only time will tell, but Blackburn has a lot to say about what's in store, so let's dive on in.

Destiny 2's core systems could be getting an overhaul soon

destiny 2 lightfall power system

In a lengthy Bungie blog post, Blackburn breaks down the four key aspects in which the team is looking to improve Destiny 2 going forwards: "Expand players’ imaginations, bring challenge back to Destiny, enrich our content, and connect our Guardians." He elaborates on each a fair bit so you'd do well to check out the full post if you're interested, but we can at least offer a high level summary here as well. That first part looks to shake things up and push Guardians away from their go-to loadouts for different types of content, with changes coming to weapon crafting, the removal of Umbral Engrams (seasonal ones will be able to be focused instead), Guardian Ranks being added, and the previously announced Loadouts and improved buildcrafting. As for making the game challenging again after a good year of power-creep for Guardians, Bungie is starting by hitting Resilience benefits to make the damage reduction effect weaker and the mods more expensive to equip, while also adjusting things like ability cooldowns to make certain ones harder to spam. "While we are still committed to offering multiple difficulty levels in content such as our campaigns, Nightfalls, secret missions, dungeons, and raids, we feel like the baseline challenge in most of our content is just too low," Blackburn explains.
"We think that there are some major issues with Power in Destiny 2 and how it prevents players from seeing some of our best content, so we’d like to make a big change to the system in The Final Shape. However, to understand more about how our changes could be improved, we want to keep tweaking our Power settings over the year of Lightfall."
Refreshing content is more about updating what we already have rather than adding brand new stuff, though there's an element of that in there as well. Crucible will be getting new modes and maps, but perhaps more interestingly, Bungie has said it is revisiting old Strikes to update them more in line with current content. Lake of Shadows and Arms Dealer will be up first, which "have had their objectives and encounters re-imagined and upgraded," while ones still on the to-do list will appear less frequently in playlist rotation and be removed from the Nightfall pool. In addition, we'll be getting an Exotic Quest rotation starting in Season 22, bringing back Presage, Vox Obscura, and Operation: Seraph’s Shield with a view to letting more players try out some of the game's best content and with scope to expand that pool with other similar missions to bring them out of the Content Vault. Finally there's connection, with news of game-wide text chat on the way, a Commendations system to thank and reward your fellow players for their assistance across a bunch of criteria, and biggest of all, Destiny will finally be getting a proper in-game LFG system in the Fireteam Finder later this year. It only took the best part of a decade, but we got there in the end, Guardians!

Looking forward to any of these changes coming to Destiny 2 in the year ahead? Keen to check out Lightfall in a few weeks? Let us know!
Luke Albigés
Written by Luke Albigés
Luke runs the TA news team, contributing where he can primarily with reviews and other long-form features — crafts he has honed across two decades of print and online gaming media experience, having worked with the likes of gamesTM, Eurogamer, Play, Retro Gamer, Edge, and many more. He loves all things Monster Hunter, enjoys a good D&D session, and has played way too much Destiny.
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