Hi-Fi Rush adds photo mode and squashes several bugs in new update

By Sean Carey,

Tango Gameworks has rolled out a new update for rhythm-based action game Hi-Fi Rush that adds a photo mode and fixes numerous bugs.

Hi-Fi Rush — one of the best games on Game Pass — has received a new update that brings a new photo mode to the colourful action game and fixes numerous issues some players may have come across in their time with Chai and the gang.

Hi-Fi Rush gets photo mode in new update


The new photo mode will allow you to take a bunch of vibrant snaps in Hi-Fi Rush with a variety of different filters, camera settings, poses, and allies. You will find the Photo Mode in the in-game menu, and any photos you do take on Xbox Series X|S can be found in the 'My Capture' menu on your console. As for bug fixes, Tango has resolved an issue where the game could freeze, adjusted QA-1MIL’s attack behaviour, and more. Here is the full list of patch notes.

Hi-Fi Rush Photo Mode update patch notes

  • Resolved “UE4 Fatal Error” caused by a specific shader setting
  • Resolved “UE4 Fatal Error” caused by Sound Device Enumerating Process
  • Fixed an issue where the game could freeze during the fight with the WA-ES-2 (Samurai Chef) in Track 10
  • Fixed an issue where progress could be blocked in Track 10 when purchasing items from the store after answering Roquefort’s phone, exiting the level, then reloading the level.
  • Fixed an issue where the player cannot progress during the 808 battle in Track 12
  • Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.
  • Stick and trigger dead zone calculation adjusted
  • QA-1MIL’s attack behavior has been adjusted
  • Some of Mimosa’s dialogue has been corrected (Spanish)
  • Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.
  • Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving
  • Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple
  • Fixed a bug where the player could continue to play after game over animation in Rekka fight
  • Fixed the issue when after taking damage during the Rekka fight at specific timings or after the game over sequence, the player is able to move Chai.
  • Adjusted an icon in the Training Room menu that can appear squished
  • Adjusted Holo Chai SP attack motion so Chai’s hand doesn’t look super weird
  • Adjusted screen during pause menu transition to prevent visual bugs.
  • Adjusted VU-REV effects during the Rhythm Parry Attack for clarity
  • Adjusted the background during the battle with Rekka to remove visual bug when transitioning to cutscene.
  • “Game over” explanation for recommending auto-action adjusted to not appear in inappropriate situations
  • Tracks 3 and 4: Zanzo’s programmers’ salary adjusted for inflation
Have you been playing Hi-Fi Rush? What are your thoughts on this one? Let us know!
Sean Carey
Written by Sean Carey
Sean graduated from Southampton Solent University with a first-class honours degree in Journalism, which he uses to keep TrueAchievements and TrueTrophies topped up with gaming and industry news. When not scouring the web for the latest big story, you’ll find him tearing up the streets in Forza Horizon 5 or picking up wins in Call of Duty: Warzone 2.0.
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