Creative Director Todd Batty, and Environment Art Director Geoff Coates take us behind the scenes in the first of the SSX Massive World Producer Video series. In this video the team explain how real-world NASA topographical satellite data was used to create the base models for the game's mountains, and if that wasn't enough we also get an in-game tour including some stunning views of the peaks of Alaska, Siberia, and the Himalayas.
Don't forget to check out some of our earlier coverage including the recently released Defy Reality trailer
is set to release January 2012. You can also get the details on some pre-order bonuses right here