Hello and welcome to our first post Indie Games Summer Uprising
Spotlight. This week we feature DLC Quest
What happens when DLC goes too far? Defeat the bad guy, save the world and get the girl! But first you'll need to find coins to buy DLC to enable animation, sound and even pausing.
RELEASE DATE: 11/2/2011
DEVELOPER: Going Loud Studios
Offline players 1
When you first start the game you are presented with retro-style graphics and limited movement controls. You have to collect coins to purchase "DLC Packs" to unlock features of the game, such as animation, sound, and movement. Once you get these basic features, you can then further your quest to save the princess by locating a blacksmith who will give you a very dull sword that you must sharpen.
It may seem like the basic game-play concept is repetitive - collecting coins, unlocking a DLC feature pack, collecting more coins, etc. - but the humor that went into writing some of the DLC titles makes up for it.
I really love the concept of this game. It is a great platformer, with a little bit of tech-tree elements mixed in (the required DLC purchases to upgrade and advance your game). I really loved exploring the world and waiting for the next zany DLC feature to be unlocked so that I can further my quest to collect them all!
The other great thing about this game is that, if you like it, you can unlock the full set of DLC Questing adventures for only 80 MSP
.If you have an Xbox Live Indie Game that you feel should be featured in an edition of the Indie Games Spotlight, please PM your suggestions to mancide.