Kingdoms of Amalur Destiny & Fate Dev Diary

By Mark Delaney, 6 years ago
As a LOST fanboy, I know a thing or two about the thematic use of destiny and fate. In the upcoming, much anticipated RPG, Kingdoms of Amalur: Reckoning, the story focuses on your character refusing the deterministic world around you. To expand that to gameplay, the developers put a lot of thought into the game's Destiny System, which will define who your character becomes over the course of the game. They wanted to do away with a strict class system and allow for the player to become exactly what they want to be. They released a trailer for the gameplay mechanic a few weeks ago. This new developer diary expands on what we learned from that trailer.



Kingdoms of Amalur: Reckoning is due out on February 7th, 2012 in North America, and February 10th in Europe.
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is one of three voices on the TA Playlist podcast. Outside of games he likes biking, sci-fi, the NFL, and spending time with his fiancé and son. He almost never writes in the third person.