Driver: San Francisco Receives Big Patch

By Mark Delaney, 7 years ago has received mixed reviews from all corners of the gaming world, but one aspect of the game that received consistently positive reviews is its new multiplayer modes. While the lasting appeal of the online portion still exists for many gamers, Driver: San Francisco was in need of some tweaks and touch-ups. With that said, Ubisoft has released a patch to tend to the handful of necessary items. Here is the long list of items being addressed:

Gameplay Changes
Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions

Added additional statistic synchronisation points so website statistics more closely match current progress.
Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer
Improved traffic variety in freedrive after game completion.
Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety
Online: Improved player icons and vehicle images loading.
Online: Reduced lag/teleport issues observed when players join a session
Online: Improved reward images display when increasing multiplayer LVL.
Online: Improved session join score by re-assessing it if the leading player disconnects.

Fixed single-frame camera cuts evident in some film-director replays.
Fixed progression display of "connoisseur" achievement in the game "Achievements" menu under "Extras"
Fixed progression display of all fine-grain (>25 steps) achievements in the game "Achievements" menu under "Extras"
Fixed a specific case of NAN values being sent in game to web data.
Online: Fixed waiting screens displaying the next mode name incorrectly.
Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
Online: Fixed crash on returning to the main menu from online under certain conditions
Online: Fixed player being disconnected from in-game party under certain conditions
Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour
Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease
Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
Online: Fixed occasional crash during CTF gameplay.
Online: Fixed issue where the incorrect player name could be displayed on the profile screen
XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3).
The patch has gone live, as anyone who has recently played the game can confirm.
Credit for this story goes to Spilner
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is one of three voices on the TA Playlist podcast. Outside of games he likes biking, sci-fi, the NFL, and spending time with his fiancée and son. He almost never writes in the third person.