Nexuiz World Premier Gameplay Trailer Released

By Ashley Woodcock, 7 years ago
With Nexuiz being confirmed to still be in development a few days ago, a new world exclusive gameplay trailer has been released for the upcoming Illfonic developed, THQ published, XBLA first-person shooter.

The trailer shows off clips of gameplay in a battle between "Kavussari and the Forsellians". The action is fast and aggressive in a similar fashion to popular shooters, such as Thanks to a license deal with Crytek, the upcoming frantic shooter will be graphically blessed with the use of Cry Engine 3. If the stunning visuals of are anything to go by, then Nexuiz's maps, characters and weapons should be looking pretty sweet once the game is released.

Here is the trailer:

I'm not entirely sure why members from each team were shooting at what seemed to be a whale in the sky; it must be some funky type of UAV or Recon Plane from another planet.

Just in case you couldn't hear what the lovely commentator had to say in the video, the lady explains why these two factions are fighting each other in this hate-filled galaxy:

For centuries the Kavussari and the Forsellians have waged war. They have a fragile truce but due to their seething disgust of each other they still pit their warriors against each other in arenas rather than on the fields of war. Those episodes of lethal combat are now broadcast throughout the galaxy, as entertainment... a spectacle known as... The Nexuiz Competition: An arena based first person shooter where you can alter the rules of the match and laws of physics while you dominate opponents in ever-changing hostile environments bleeding with hatred.
Nexiuz is currently slated for a 2012 release.
Credit for this story goes to
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.