CD Projekt RED, the minds behind The Witcher 2: Assassins of Kings
, want you to know just how much thought they put into the non-linear story telling featured in the title. In this new developer diary, Story Writers Jan Bartkowicz, Arkadiusz Borowik, and Artur Sliwinski, and Quest Designers Lukasz Szczepanowski and Konrad Tomaszkiewicz walk us through this element of the development process.
In case you can't watch the video, here are a couple of interesting facts to take away. First, the game will have four intros and sixteen endings. Secondly, morality is not a factor. The point of the game is not to be good or evil, but to react as you feel your character would given the choices he has to make. These choices, for the record, go from Global Choices which affect the overall outcome of the game, to specific interactions with NPCs. Finally, the non-linearity is intended to make players go through the game multiple times. Some quests will lock out whole areas of the game world, so making the opposite decision on your next playthrough will almost make it feel like you are playing through a different story.The Witcher 2: Assassins of Kings
will be released on April 17th, 2012. Head here
for details on pre-orders and special editions.