Mass Effect 3 Multiplayer DLC On The Way

By Mark Delaney, 5 years ago
While the ending-haters are being appeased soon with Extended Cut DLC, the multiplayer-lovers are also getting more content, as was announced recently by Bioware.

Resurgence 1

Being labeled as "free if you own the game", which sounds like "free if you've activated an online pass", the "Resurgence Pack" will include a wealth of new content for those of you still involved in the galactic war.

Resurgence 2

New characters
Asari Justicar Adept - Asari are fierce, graceful warriors. They are incredibly powerful natural biotics. The asari excel at hit-and-run tactics that ruthlessly eliminate their opponents from the battlefield.

Krogan Battlemaster Vanguard - Krogan Vanguards are a brutish specimen. These fully mature krogan might be old and slow, but their biotic charge ability makes up for it. Their heavy shields and ability in close makes them a menace on the battlefield.

Geth Infiltrator - Geth Infiltrators converge quickly on a target while remaining undetected. Their unique perception systems give Geth Infiltrators an unsurpassed understanding of the battlefield.

Geth Engineer - Geth Engineers are elite support specialists. Their unique perception systems give Geth Engineers an unsurpassed understanding of the battlefield.

Batarian Soldier & Sentinel - Batarians are large brawlers that use nets and spiked weapons to capture targets… or to bleed them dry on the battlefield. If an opponent gets too close, a Batarian bludgeons them with spiked armor and enforcement gauntlets.
This marks the first appearance for Geth and Batarian races in the multiplayer modes and with them will come a few new weapons, too.

Resurgence 3

Striker Assault Rifle – Krogan rifle with explosive rounds. Its rate of fire increases when the trigger is held.

Kishock Harpoon Gun – Deadly one-shot batarian weapon. Causes bleed-out or disruption of target.

Geth Plasma SMG – Fully-automatic geth submachine gun. Its rate of fire increases when the trigger is held.
Two new multiplayer maps are also included in the add-on.

Firebase Condor – A warzone outpost located on one of Palaven’s moons, Firebase Condor represents a crucial asset in the defense of the Turian homeworld, providing the beleaguered turian fleet with a place to refuel and repair. Its loss could grant the Reapers unparalleled access to the Inner Council Theatre.

Firebase Hydra – Firebase Hydra is located in an old abandoned Quarian colony which humans took over when they originally settled the world of Ontarom. It has since been converted into a massive dam facility which powers the communications hub located at Firebase Dagger and the kinetic barrier which protects it. Without this critical power source, Systems Alliance communications within the entire theatre would go dark.

The two new maps will be made available immediately when the DLC releases on April 10th, and the characters and weapons will be found in reinforcement packs that you purchase with the in-game currency.

On the same day of the DLC, a game patch will also go live on the 360. Here are the full contents of the patch straight from Bioware:

Fixed issues when in some cases Shepard’s customized facial features from ME1/ME2 may not be properly imported to ME3

Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers.

Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state.

Fixed a potential crash while accessing an in-game terminal from Eden Prime level.

Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game.

Fixed a potential memory crash while loading a Quick Save of a custom FemShep.

Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen.

Fixed an issue when an unresponsive game state could occur during transition after the Conduit level.
Thanks to all of the TA users who sent this in!
Mark Delaney
Written by Mark Delaney
Mark is a Boston native now living in Portland, Oregon. He's the Editorial Manager on TA, loves story-first games, and is one of three voices on the TA Playlist podcast. Outside of games he likes biking, sci-fi, the NFL, and spending time with his fiancée and son. He almost never writes in the third person.