I have to say I was caught a little off-guard by how Rock Band Blitz actually plays. Unlike Amplitude, Frequency and Rock Band Unplugged, this game doesn’t feature four button points within each lane and you don’t lock in tracks. Instead, each track only utilizes two buttons (Right and Left Trigger, Right and Left Bumper, or a pair of face buttons depending on your preference) and all tracks keep playing throughout the whole song. Your goal is to maximize points by switching tracks whenever you’d like and using power-ups that you earn by reaching certain score milestones.
Each song has several checkpoints within it. Your goal is to try to max out your available multiplier before the checkpoint is reached. You do this by focusing on a track (there can be up to five) until you completely fill in its color. The power ups you use help you earn even more points and, as noted before, those go towards unlocking further power-ups. There is no difficulty in Rock Band Blitz. The better you play, the more intense it gets, which really allows any player at any skill level to jump in. If the goal was accessibility, they certainly nailed it.
As promised in the initial announcement, the full DLC catalog for https://www.trueachievements.com/Rock-Band-3-xbox-360.htm is available in this title. Also, the Harmonix rep I spoke to did confirm that there will be no export fee for the 25 tracks included in Blitz. This means that there will be no extra fee to transfer the tracks to your Rock Band 3 catalog. For the price of an arcade game, you get 25 new tracks AND a pretty awesome title that will certainly challenge you. This seems like it will be an insta-buy (at least for Rock Band players) come its release this summer.
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