Street Fighter x Tekken Patch Inbound

By Ashley Woodcock, 6 years ago
Capcom have released patch notes with details on fixes for certain problems in their fighting title,

The patch will address infinites, combos, blocks, frame data and more. Here's the full list of changes included with the upcoming patch:

- Kazuya Restand glitch infinite combo has been removed.

- Kuro cr.MP infinite has been removed.

- Xiaoyu QCB MP infinite has been removed.

- Pacman Hit back on LP and LK has been changed so infinite has been removed.

- Jin Chop Kick Glitch on mid air opponents has been fixed.
-- When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.

- Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.

- Juri Senpusha's frames on block have been changed to below:
L ver. stand block -5F
M ver. stand block -10F
M ver. crouch block -10F

- Shikusen causes opponents to be pushed back less far when blocked.

- Rufus Falcon Kick (dive kick) properties have been changed:
Hurt box added to his feet and the move no longer crosses up easily.
Frames on block have been modified to -4F

- Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

- M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

- Jump/lever input bug - Addresed issue where diagonal inputs/jumps did not come out properly.

- Throw/Character Change glitch - Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.

- Quick Combo - Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.
The patch will go live for Street Fighter x Tekken around mid-May. As soon as a more specific release date is announced, or the patch itself goes live, we'll be sure to let you know.
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, Wu-Tang, NBA, and my Scooby. I can be found working on the never-ending backlog which you can see my progress on via my TA blog.