to share some information about the week that was with you.
Hello fellow TA’ers,
A little over two weeks into the event and we’ve hit a HUGE milestone. On Thursday, May 17th at about 18:00 GMT, we passed 1,000,000 TA score gained by Music Mayhem participants from Music Mayhem achievements.
I am still in shock and awe at this milestone, especially considering the SHORT amount of time it took us to get there.
I’ve had TrueAchievement
whip up a few fun little stats for us, but before I get to all the fun numbers we’ve got some important updates.
1. After almost three full weeks of sessions being created, we are now starting to have issues matching up people for sessions. We might have 8 people that all want the same achievement at the same time, but none of the 8 are drummers, and thus we don’t have a ‘standard band’. To resolve this, we are going to start adding in gamers that already have the achievements
. If you don’t want to help out with achievements you already have, or you only want to help with a few achievements, please remove the checked boxes next to the achievements on the registration page. We want to limit the drop out/no show rates as much as possible.
2. There are more registrants that haven’t been placed in sessions yet then I’d like to see. If you haven’t been placed into a session and you are patiently waiting, PLEASE update your registration page
. On the first page of registration, there are check boxes indicating which instruments you own and are willing to play. You need to check these boxes or else we can’t assign you an instrument, and place you in a band. As always, update, update, update, your available times and dates, so we can find you band mates and studio time.
3. For the most part, session have been going great. However, we are having a bit of an issue with no-shows and people ignoring messages/invites to the sessions they signed up for or were placed in. Not cool and very counterproductive to the purpose of a community event. If you have to leave a session for any reason, please use the ‘leave session’ button so someone else, someone who wants to try for the achievements, can participate instead
. Please be aware, no-shows will always be an issue, but know we are aware of the problem and we tracking these individuals looking for habitual no-shows. Feel free to PM me with a session link and GT where someone has no-showed so we can correct this ASAP.
Now on to the FUN STATS!!!
So far, we’ve created around 1600 sessions, with right around 1300 sessions over the first 17 days. Out of these 1300 sessions, 1246 successful bands were created (at least one member of the session gained one Music Mayhem achievement). I’ve got to say that this has to be my favorite stat, and huge thanks to TA’ers for plugging in extra instruments and popping into sessions when no-shows have occurred to make these bands happen.
Last week, I noted a couple of achievements that had the largest TA score drop and/or where won the most during the event. This achievement:
is still holding on to its spot as the most earned achievement for the event, having been won over 630 times (an increase of 400+ over the last 10 days). The score has lowered by 1.2 TA and its ratio has dropped by 0.08, from a 3.68 to a 3.60, since May 1st. Obviously there are A LOT more TA’ers that need this achievement if that is all the damage 630 TA’ers has done.
For the largest drop by a single achievement, we have a new sheriff in town.
and its 4.0 TA score drop, no longer holds the top spot but has been replaced by its similar counter part
This achievement has been won a total of 351 times, totaling 56,481 TA, a loss of 4.8 TA score and a lowering of its ratio by 0.16, from a 5.52 to a 5.36.
While not noted in last week’s recap, there were quite a few achievements that had increased in TA score. This week I’m very pleased to say that only TWO achievements still have an increase in TA score since the start of the event;
which has been earned 45 times by Music Mayhem participants this month and
which has been earned 5 times by participants this month. Both of these achievements have gained a total of 0.1 TA score but neither has seen any noteworthy change to their ratio.
Looking at the total TA loss for Music Mayhem games over the first 15 days of the event, we see a few nice drops in overall TA score, and a few unexpected overall TA score gains. While I’m sure us Music Mayhem participants can’t take credit for all the damage done, I’d like to think we’ve had the majority of impact to these games.http://www.trueachievements.com/Guitar-Hero-Metallica-x....htm
dropped 11.86 TA, lowering its ratio from a 2.508 to a 2.496 with 20 Music Mayhem participants starting the game during these 15 dayshttp://www.trueachievements.com/Guitar-Hero-World-Tour-....htm
dropped 11.49 TA, lowering its ratio from a 3.329 to a 3.318, with 18 participants starting ithttp://www.trueachievements.com/Rock-Revolution-EU-xbox....htm
dropped 8.67 TA, lowering the ratio from 2.366 to a 2.357, and only one brave participant stated this one Guitar Hero 5
dropped 7.23 TA, lowering its ratio from a 2.361 to a 2.354, with 24 new starts from participantshttp://www.trueachievements.com/Rock-Revolution-xbox-360.htm
dropped 7.04 TA, lowering its ratio from a 2.577 to a 2.569, and 13 of us Music Mayhem participants started this one this month.
Now here are some of the stats that baffle me a bit.Green Day: Rock Band
increased by 13.70 TA, upping its overall ratio from a 2.682 to a 2.695, and 19 Music Mayhem participants started this gamehttp://www.trueachievements.com/KR-AI-Encore-xbox-360.htm
increased by 2.52 TA, upping its ratio from 2.150 to a 2.152 ratio, and only 4 participants started this one.http://www.trueachievements.com/Guitar-Hero-III-xbox-360.htm
increased by 2.45 TA, upping its ratio from 4.070 to 4.073, with 9 new starts from MM participantshttp://www.trueachievements.com/The-Beatles-Rock-Band-x....htm
increased by 1.30 TA, upping its ratio from 3.124 to a 3.125 and 19 MM participants started this one
Total TA drop for all music mayhem games is 49.68 TA. We’ve gained more than 23,000 achievements, and 1,000,000 TA points, in ONLY these 111 Music Mayhem achievements, yet the overall impact to these music games have only been 49.68 TA score. NOT GOOD ENOUGH!!! I expect you all to get out there, push buttons on your plastic guitars, bang on those drum pads and howl into your mics, until either your fingers bleed, your arms fall off, and/or your vocal chords seize up from overuse*. With that in mind, I can’t wait to see what the next week of stats end up showing. Until next time…JAM ON!!!*Disclaimer – TrueAchievements.com and its staff members, do not actually support the bleeding of fingers, falling off of limbs, and straining of vocal chords. Please continue to use proper, safe, and health conscious judgment while playing game, as none of the above mentioned injuries seem ‘fun’ and we’d feel bad if they really occurred.