With all of the Assassin's Creed
news shooting out of E3, I'm sure some of us really don't know what to do with ourselves. Unfortunately, our friends over at Ubisoft have given us even more, this time being the first details of Assassin's Creed III
's multiplayer mode. Fans of the previous games' multiplayer will likely perk their ears at this, as we learn of a new game mode and some special features that have been added since Brotherhood
. The folks over at Computer And Video Games
have given us the inside scoop.
First and foremost, the new game mode. Titled "Domination", it involves two teams of four attempting to control an area of the map, and gain points the longer they hold the area. While in Revelations
the game mode Artifact Assault was Assassin's Creed's
take on a capture the flag gametype, Domination is much like king of the hill. The studio has confirmed that there will be over 12 game modes available in Assassin's Creed III's
As per the past games, the new maps and new characters will be faithful to the time period and setting that single player is set in. The only new map revealed so far is called The Northwest Passage, which you can see screenshots of right here
. Characters confirmed so far are The Commander, The Carpenter and The Lady Maverick. The Sharpshooter is another character that has been revealed in the Collector's Editions
Some new features are being added to the multiplayer as well. Players will now be able to have three abilities per profile set, instead of the usual two. One of the new abilities is the poison dart. For those who have yet to play Brotherhood
, it's pretty much a poison kill that you aim from afar a la Hidden Gun. Details were vague about this next one, but apparently players will be able to utilize the environment in their kills, more so than just bench kills or haystack kills. The cover system as seen here
will also be able to be used in multiplayer. A new perk has been revealed as well, known as "Unstoppable" which will allow you to run through large crowds and closed chasebreakers as if they were but a light breeze blowing against you. Kill and Stun are no longer on separate buttons, instead being utilized on the same button. Last but not least, and my personal favorite of them all, is that along with single player, multiplayer matches will utilize the engine's dynamic weather system. Doesn't that sound like fun?
Edit: Since the publication of this article, we've gotten our hands on the interview where all of these details are discussed, as well as some multiplayer footage being shown.
For the Followers of the Creed that have yet to try out the multiplayer feature, I highly suggest you pick up a copy of Assassin's Creed: Revelations
and give it a try. The multiplayer story is compelling on its own, and there's a variety of different game modes, both competitive and cooperative, to suit every type of player. Those of you that have played and enjoyed the multiplayer, keep your eyes on the front page for any more news we might have for you. Until then, though, we must continue to endure the wait from now until October 30th for those in North America, & October 31st for everyone else, when we'll finally be able to sink our blades...er, teeth into the next chapter in the Assassin's Creed