Street Fighter X Tekken Game Balance Patch Details

By Ashley Woodcock, 4 years ago
Just a few days ago, the news of an incoming patch for Capcom's fighter, https://www.trueachievements.com/STREETFIGHTER-X-TEKKEN....htm, was revealed but the in-depth details at the time were unavailable. Originally revealed at EVO 2012, the event is finished with now and players can prepare for the new additions making their way to the title's roster. Before we get to grips with the new fighters, Capcom have released the important info regarding the patch which will include fixes and changes being made to the original fighters of Street Fighter x Tekken.

The game's director, Okada, has kindly written up all the details of the patch and even included screens to showcase some of the adjustments made to the fighters. Let's take a look at the long, juicy list of changes:

Ryu

HK Joudan Sokutogeri
Before the patch (v1.05) this move was +1 frame on block, but now it has been changed to a -6 disadvantage on block.

Airborne Tatsumaki Senpukyaku
The frame advantage on block has gone from a maximum of 11 frames (ver. 1.05) to a maximum of 6 frames. Also, the hitbox of the attack has been reduced. It’d be better to explain this with a screenshot, so take a look at the ones below.
Balance Patch Screens


The screen above showcases the hitbox before the update will be applied. As you can see, the new hitbox in the following screen can make for some serious problems if your attack is timed incorrectly. With no damage being dealt from the bottom half of Ryu's leg, your opponent will have plenty of time to retaliate with an attack.

Balance Patch Screens


Ken
Airborne Tatsumaki Senpukyaku
The frame advantage on block has gone from a maximum of 11 frames (ver. 1.05) to a maximum of 6 frames. Also, the hitbox of the attack has been reduced.

Rolento
Standing Light Punch
The frame advantage on block has gone from a maximum of 4 frames (ver. 1.05) to a maximum of 0 frames. You can no longer easily put a player in block stun with this move, so players will have much stricter timing if they want to use this move as a trap.

Crouching Light Punch
The hurtbox on this attack has been increased so that it’s easier to get out of simple block stun patterns. It’s now more difficult to connect with this attack from a distance, so we encourage players to try and find new patterns.

Juri
Kaisen Dankairaku
Damage has been reduced from 350 (ver. 1.05) to 300.

Akuma
Airborne Tatsumaki Senpukyaku
The frame advantage on block has gone from a maximum of 12 frames (ver. 1.05) to a maximum of 7 frames. Also, the hitbox of the attack has been reduced.

Yoshimitsu
During a forward jump, press away from the opponent, then Light Kick ? Medium Kick
If the first hit of this attack connects on an airborne opponent, the second hit will also hit.
Balance Patch Screens

If the first hit lands on an airborne opponent... The second hit will now connect properly.
Balance Patch Screens


Raven
Standing Light Punch
When this attack is blocked, the advantage on block has gone from 3 frames (ver. 1.05) to 1 frame.

Crouching Heavy Punch
The amount of times you can follow-up with this attack has been modified from 5 times (ver. 1.05) to 3 times.

Xiaoyu
Crouching Heavy Kick
The amount of times you can follow-up with this attack has been modified from 6 times (ver. 1.05) to 3 times.

Hakkesho
Hitting an airborne opponent with this attack will increase the number of times a follow-up attack can be used. It may be hard to explain with just text so take a look at the screenshots and explanation below.
Balance Patch Screens

From Cyanide (Forward + Medium Kick)...
Balance Patch Screens

You can input Hakkesho once...
Balance Patch Screens

But in the previous version (ver. 1.05) a second Hakkesho wouldn’t connect. The hit counter stops at 3.
Balance Patch Screens

With the patched version (ver. 1.06) Hakkesho can now connect up to 2 times.
Balance Patch Screens

Post-patch (ver. 1.06) hit counter is now 5.

Even if you use the LP version for the first Hakkesho, the second one will still connect. Of course, players can use normal moves, and attacks other than Hakkesho can be used for a follow-up, so try out different things to create new combos.

That’s all of the character tweaks for now!
Are these some glorious fixes that players of the game will be happy to see?

The update for Street Fighter x Tekken will be ready for downloading on July 31st.
Credit for this story goes to HUstlinonradio
Ashley Woodcock
Written by Ashley Woodcock
Assistant News Manager for TrueAchievements and member of the Newshounds team since 2010. Lover of completions, tough achievements, shooters, action, adventure and racing titles, hip-hop, NBA, and my Scooby. Finding it hard to pull myself away from The Division and its dangerous Dark Zone.