Interview: Sea of Stars creative director discusses achievement designCreative director Thierry Boulanger talked to us all about Sabotage Studio's achievement design process for Sea of Stars for our interview about the turn-based RPG.Posted 1 month ago by Heidi Nicholas 5
Sea of Stars interview: the new RPG coming to Xbox Game Pass todaySea of Stars joins Xbox Game Pass today — we spoke to creative director Thierry Boulanger all about the turn-based RPG's gameplay, achievement design, and more!Posted 1 month ago by Heidi Nicholas 15
Xbox Game Pass Turnip Boy sequel takes things to "a whole new genre"2023's Xbox Game Pass lineup includes the upcoming sequel to the fantastic Turnip Boy Commits Tax Evasion, and we reached out to developer Snoozy Kazoo to find out more about Turnip Boy Robs a Bank.Posted 3 months ago by Heidi Nicholas 40
Elder Scrolls Online: Necrom interview — how ZeniMax conjured the ArcanistThe Elder Scrolls Online: Necrom is now available on Xbox, and we spoke with creative director Rich Lambert to discuss the nostalgia-filled expansion.Posted 3 months ago by Tom West 8
Interview: dino ranch sim Paleo Pines' Xbox achievements ask you to be a "Dino Expert"We spoke to the Italic Pig team all about the gorgeous dino ranching game Paleo Pines for our latest interview! Check it out here...Posted 3 months ago by Heidi Nicholas 15
Slime Rancher 2 devs hoping to inspire "more genre-defying" gamesCheck out our latest Slime Rancher 2 interview, where we had the chance to talk to Monomi Park CEO and Slime Rancher series director Nick Popovich about the sequel's success, current development, and future.Posted 4 months ago by Heidi Nicholas 16
Sherlock Holmes: The Awakened development "inevitably influenced" by Russia-Ukraine warUkrainian developer Frogwares tells us more about Sherlock Holmes: The Awakened, what new changes can be expected with the remake, and how the game's development has been influenced by their "real-world situation."Posted 6 months ago by Heidi Nicholas 26
Frogwares on Russian invasion: "There's a sense that this is all a long, terrible dream"We spoke to Ukrainian developer Frogwares about the Russian invasion, and how the team has a sense that "this is all a long, terrible dream that keeps going."Posted 6 months ago by Heidi Nicholas 32
Frogwares' next open-world horror game to come "from a much darker place"Ukrainian developer Frogwares tells us about how the Russian invasion has impacted its development roadmap, and how it will consequently approach its next project "from a much darker place and mindset."Posted 6 months ago by Heidi Nicholas 5
Redfall development "an unbelievable ordeal," says Arkane Austin bossRedfall co-director and Arkane Austin studio director Harvey Smith has described the "unbelievable ordeal" of Redfall's development, citing a number of factors that have made bringing the game to life a challenge.Posted 6 months ago by Luke Albigés 17
Interview: Homestead Arcana devs discuss "the ideal achievement list"Homestead Arcana is on its way to Xbox Game Pass as a day one addition, and we reached out to developer Serenity Forge to find out more about the magical farming game...Posted 6 months ago by Heidi Nicholas 10
One Step After Fall developer plans to release more language achievement stacksDeveloper TBGS Indie Studio says it plans on releasing more language stacks of controversial easy achievement game One Step After Fall and that more free title updates are also on the way.Posted 6 months ago by Sean Carey 202
Game Pass “is not only here to stay, but will grow with time,” say Homestead Arcana devsHomestead Arcana launches into Game Pass next month, so we reached out to developer Serenity Forge to find out more about the Game Pass experience.Posted 6 months ago by Heidi Nicholas 9
Shadow Gambit: The Cursed Crew "allows us to do a lot of crazy stuff," dev saysShadow Gambit: The Cursed Crew is the next stealth-strategy game from Desperados III developer Mimimi Games, offering up a magic-infused pirate adventure. We spoke with the game's head of design to learn more.Posted 6 months ago by Tom West 7
Game Pass adding brand new games is "one of the major benefits," says Spirittea devSole developer Dan Beckerton's beautiful rural-life RPG Spirittea is on the way to Xbox Game Pass, so we reached out to find out more about his thoughts on joining the Game Pass service.Posted 6 months ago by Heidi Nicholas 20
Desperados III dev discusses the mistakes that "killed the genre"We spoke with Mimimi Games, the developer behind the likes of Desperados III, Shadow Tactics, and the upcoming Shadow Gambit stealth-strategy games, about the ups and downs of bringing the genre to console.Posted 6 months ago by Tom West 18
Spirittea interview: Joining Game Pass "was a contender for 'best news of the year'"Charming life sim Spirittea is set to launch into Xbox Game Pass early this year, so we reached out to developer Cheesemaster Games to find out more about the Game Pass experience...Posted 7 months ago by Heidi Nicholas 6
Amnesia: The Bunker interview: "An attempt to make a really strong and focused horror"Amnesia: The Bunker is the next horror experience from Frictional Games. We spoke with the game's creative lead Fredrik Olsson to learn more about the game that's bringing new mechanics to the much-loved franchise.Posted 7 months ago by Tom West 9
Spells & Secrets interview: achievements let devs "communicate directly with the player"Spells & Secrets is an upcoming action-adventure game inspired by roguelike elements where we use our magical abilities to save our school. We spoke to developer Alchemist Interactive to find out more...Posted 7 months ago by Heidi Nicholas 10
Beacon Pines dev: "it's more fun for me to do something totally different each time"Hiding Spot Games' Matt Meyer kindly took the time to chat with us about wonderful adventure game Beacon Pines, how player feedback is so valued by the team, and why he was initially "warned" not to expect glowing reviews on Xbox.Posted 7 months ago by Heidi Nicholas 11
Game Pass gem Beacon Pines aims to add new achievement with next updateAdventure game Beacon Pines will get new content in the form of a new mini-game and a new memory scene soon — and possibly a new achievement too.Posted 7 months ago by Heidi Nicholas 43
Game Pass title Inkulinati achievements will retroactively unlock, devs confirmInkulinati, an eye-catching title set to arrive for Game Pass later this month, will first launch into Game Preview without achievements. Developer Yaza Games explains how it decided upon this after "careful consideration."Posted 8 months ago by Heidi Nicholas 26
Interview: The Wandering Village has us "fully dependent" on that giant creatureThe Wandering Village is a city builder with a twist — your village is on the back of an enormous, roving creature. Intrigued? Check out what we found out from developer Stray Fawn Studio.Posted 8 months ago by Heidi Nicholas 7
Interview: We Are The Caretakers is inspired by "conservation and anti-poaching work"We Are The Caretakers blends an Afrofuturist sci-fi world with environmental themes of conservation. Want to know more? We chatted to creative director Scott Brodie — read on to see what we learned...Posted 8 months ago by Heidi Nicholas 3
Interview: Ikonei Island achievements reward you for "thinking a bit outside the box"Ikonei Island: An Earthlock Adventure stood out with its eye-catching announcement trailer, and its interesting mix of mystery, exploration, and crafting, so we reached out to developer Snowcastle Games to find out more.Posted 8 months ago by Heidi Nicholas 6
Elder Scrolls Online interview: A year in retrospect with creative director Rich LambertThe Elder Scrolls Online has now wrapped up its year-long adventure, Legacy of the Bretons, which saw the launch of the High Isle expansion. We spoke with creative director Rich Lambert to discuss ESO's highs and lows in 2022.Posted 8 months ago by Tom West 6
Inkulinati interview: "We can't let seriousness invade achievements," dev saysInkulinati, the upcoming strategy game from Yaza Games, looks like an absolute riot with a wacky sense of humour paired with turn-based tactics, so we reached out to developer Yaza Games to learn more.Posted 9 months ago by Heidi Nicholas 19
Way to the Woods interview: the game has "undergone several metamorphoses"After seeing Way to the Woods pop up during Wholesome Snack: The Game Awards Edition, we thought it'd be a good time to refresh our interview with creator Anthony Tan!Posted 9 months ago by Heidi Nicholas 3
Interview: Spirittea "provides the player with a load of freedom"Beautiful rural-life RPG Spirittea was just confirmed as coming to Xbox Game Pass — check out our interview with developer Cheesemaster Games for more info!Posted 9 months ago by Heidi Nicholas 6
Interview: Ereban Shadow Legacy achievements aim to cover "all types of players"We chatted to Baby Robot Games all about its upcoming stealth and platformer game in our Ereban: Shadow Legacy interview.Posted 9 months ago by Heidi Nicholas 4
Miasma Chronicles interview: achievements aim to avoid "mindlessly grinding"We spoke to developer The Bearded Ladies for more info on its upcoming action-adventure game Miasma Chronicles, which takes us far into the future after an event known as the Collapse has brought the world into chaos.Posted 10 months ago by Heidi Nicholas 13
Gungrave G.O.R.E interview: "a dark and edgier hero was needed"Gungrave G.O.R.E, the third-person shooter from developer Iggymob, launches into Xbox Game Pass and PC Game Pass next week — we spoke with the studio's COO to talk about the resurrection of this cult franchise.Posted 10 months ago by Tom West 5
Interview: How Ubisoft continues to make history with Assassin's CreedWe recently had a chance to attend 878 AD, an experience created from a collaboration between Ubisoft and Hampshire Cultural Trust, and spoke to some of the people involved, including Ubisoft's Amy Jenkins-Le Guerroué.Posted 10 months ago by Heidi Nicholas 13
High On Life interview: "you can expect a ton of bizarre and humour-driven achievements"We reached out to developer Squanch Games to learn more about the intergalactic shenanigans of its upcoming first-person shooter High On Life, which launches into Xbox Game Pass next month!Posted 10 months ago by Heidi Nicholas 24
High On Life devs: Xbox Game Pass is "an incredibly powerful tool"High On Life is almost here — it joins Xbox Game Pass as a day-one addition, and we had the chance to chat to developer Squanch Games about the Game Pass experience.Posted 10 months ago by Heidi Nicholas 9
Disney Dreamlight Valley devs "couldn’t be happier" with Game PassDisney Dreamlight Valley's lead producer Manea Castet spoke to us about the Game Pass experience, the design process for achievements, and how the game's Toy Story content update will be "considerably bigger" than Scar's update.Posted 10 months ago by Heidi Nicholas 23
Pentiment interview: "this game is so unusual in a lot of ways"Narrative-driven historical adventure game Pentiment is almost here — it launches into Xbox Game Pass and PC Game Pass next week, so we reached out to Obsidian Entertainment to learn more...Posted 10 months ago by Heidi Nicholas 10
Pentiment achievement list "impossible" to complete in one playthroughIt's almost time for the gorgeous-looking Pentiment to drop into Xbox Game Pass — director Josh Sawyer tells us a little about what to expect from the game's achievements.Posted 10 months ago by Heidi Nicholas 31
Stray Blade interview: "button mashing will probably get you killed"We reached out to developer Point Blank Games to learn more about its upcoming action-RPG Stray Blade, which sees us working to restore balance to the Valley of Acrea.Posted 10 months ago by Heidi Nicholas 9
Interview: Lonesome Village mixes together puzzle solving and social simulationLooking for your next adventure? Check out everything you need to know about Lonesome Village, which combines puzzling with social simulation. [updated]Posted 11 months ago by Heidi Nicholas 2