Lost in space has a new meaning with The Turing Test. You are literally lost and alone to boot.
You wake up from a cryo sleep, and as you walk around and check your surroundings you find other members of the ships crew, but it turns out they are still asleep and not due for a wake up for 400 years. One cryo holder has failed and the person in it is probably dead.
The intelligent computer aboard the ship tells you that something has happened, and he has lost contact to the crew on the ground of the planet the ship is in orbit of. The planet is Europa, and the crews job is to drill through the ice and do some science to look for life. You find a landing pod and head to the surface, close to the ground crews quarters, and you head in.
As you progress through the different areas, you find bits and pieces of info on what happened to the crew and its purpose of the travel to Europa. You even pass through the area where the drill are placed as well as where the scientists found a very valuable life form – but dangerous. This is where this game come through and shines light on the morale and dilemma this game is all about when it comes to its story.
Tom, the virtual intelligence who follows you and guides you through the game, gets creepier and creepier, but not on the level that we’ve seen other VI’s get in other games. It is actually kind of logic versus heart/mind/feelings that really melts down the morale. The game never really gives you any decisions that will alter what you will see in the game.
Gameplay wise the game does fantastic by merging new ideas with tried and praised gameplay elements. The Turing Test is a first person puzzler, so it’s easy to compare it to similar games, but I will not be pointing out titles. You get a gun early in the game, but it’s not working just like any other gun. It can hold up to three energy balls, of which you add to devices or takes from devices. There’s different types of energy balls, and your job is to apply them to the right devices to solve the puzzle.
The look and feel of the game is pretty good and doesn’t feel off. Only thing that gets a little annoying is the requirement to push the action button to crawl ladders instead of just crawl them. In general, this game has an awesome feel and atmosphere to it, right down to the twist it ends with.
I highly recommend this game to anyone who likes puzzlers that they can solve in their own time with a good story to boot. Fair warning, the game isn’t that long, there’s no collectibles to go and get, and the bonus rooms you might miss (hard to miss by the way), is easily accessed by loading levels after you’ve played through the game.
The game is released as download only – and Bulkhead Interactive which developed the game is only a year old by now. The game is published with help from Square Enix in their indie program called Collective for PC and Xbox One with no sign of getting to Playstation.
Hit; Puzzles are amazing and the tools new.
Miss; Short story, sadly.
Need; Could have used a few more tools to solve puzzles for variation.