Sniper Elite 4 Review by Slam Shot Sam

Slam Shot SamSlam Shot Sam928,344
28 Feb 2017 28 Feb 2017
22 2 9
Sniper Elite 4 | Xbox One

External image

Sniper Elite 4 - the testicle-popping, World War II-set, third-person shooter - is our favourite kind of stealth game; one that focuses on player empowerment, rather than admonishment. There’s no score that diminishes when you eliminate a non-primary target as a condescending sign that you’re doing it “wrong”, instead potential reprimands present themselves within gameplay and you’re equipped with a toolset to help you overcome them. You’ll still need a patient and methodical approach on anything beyond the easiest difficulty setting, but when things almost inevitably go south you won’t be left with that miserable sinking feeling as every considered movement that got you to that point disappears down the drain.

Each of the game’s eight stages is a self-contained sandbox set against the beautiful backdrop of 1943 Italy, with a new suite of traversal manoeuvres making getting around the sizeable settings easier than ever. The increased verticality this affords is naturally a blessing, but there are always numerous avenues of approach should you favour a close quarters fight.

Opt for the high ground and you’ll interact with the game’s realistic sniping simulation, where you’ll need to empty your lungs to steady your hand and account for ballistics before squeezing the trigger. It doesn’t pose too much of a technical challenge if you make use of the helpful HUD indicators that reveal where and whether your bullet will find its mark, but these can be disabled if that sounds altogether too forgiving.

Remaining concealed while using a rifle is perhaps the stiffer challenge (unless you buy a silenced one with real money, that is), as firing anything but your sparse supply of suppressed rounds is sure to bring unwanted attention. Enemies will actively begin to triangulate your position if they hear you loose a round, so get into the habit of shooting and moving. Environmental noise, either natural or manufactured, can be used to conceal shots, but you’ll still need to be cautious of leaving bodies strewn about the place where they can be discovered.

External image

That said, it can be hard to resist sniping every enemy you set sights on when you’re rewarded with one of the series’ signature X-Ray Kill Cams for your effort. They’re gloriously grotesque internal examinations that showcase your bullet at work; tearing flesh, spraying blood, shattering bone and puncturing organs. Not only that, but Sniper Elite 4 has extended the effect to melee and shrapnel kills to help keep that blood thirst quenched when you’re getting up close and personal.

Sniper Elite 4 is our favourite kind of stealth game; one that focuses on player empowerment, rather than admonishment.
You might not think it from the title, but it’s actually very possible to make good progress without utilising a sniper rifle. The silenced pistol is largely to thank, but it’s also easier to manipulate the AI and utilise the environment to your advantage in a more intimate setting. You might shoot an explosive barrel to distract a group of guards and slip by unnoticed, whistle to lure a straggler into a concealed area and take them out, or throw a rock to have somebody investigate the trap you laid for them. Making the most of every tool at your disposal is immensely rewarding, especially when it’s so easy to settle into a groove in most games.

While this approach places you at greater risk of being caught in the act, there is a leniency to being spotted that helps balance things out. If a Nazi catches sight of you they only become suspicious for a time, which is your opportunity to escape their line of sight, but even if you fail to do so there’s a brief window in which to eliminate the threat before they announce your presence to their comrades. If you don’t quite make the shot you’ll find yourself in open combat, which is undesirable, but not a death sentence thanks to your secondary weapon. If you’re the kind of player that likes to ghost through everything, this is where you can make use of the unlimited manual save system to avoid any frustration.

External image

Optional secondary objectives - which we really recommend completing, they can double the length of a mission - bag you extra experience points to help in the levelling process. You gain a currency token used to purchase new loadout items with each level you gain, while every five levels you’ll also acquire valuable character skills. This character growth paired with the addition of mission-specific challenges on subsequent playthroughs adds a decent amount of replayability to the package.

Though we love the campaign’s mix of gameplay mechanics that evoke both Metal Gear Solid V and Hitman - with an added handful of unique Sniper Elite spice, of course - at some point narrative seems to have fallen by the wayside. We can give Rebellion a pass on the story, there really isn’t much call for motivation when it comes to dismantling the Nazi war machine, but their flat characters and interactions aren’t extended the same virtue. Protagonist Karl Fairburne is a gravely veteran that’s devoid of personality, while the supporting cast are entirely forgettable. Ultimately, it doesn't have much of a negative impact on the experience, but it does feel like a missed opportunity.

The peripheral multiplayer modes aren’t the strongest, either; they’re by no means bad, but they very clearly play second fiddle to the main campaign. We can’t fault the full campaign co-op, but the two dedicated asymmetrical sniper/spotter co-op missions intentionally cripple both players to leave neither role an ideal experience. The dynamic can be good fun with the right partner, but nightmarish with the wrong one.

While we love the campaign’s mix of gameplay mechanics that evoke both Metal Gear Solid V and Hitman, at some point narrative fell by the wayside.
External image

A wave-based survival mode rounds out the cooperative offering, but while it can be intense with a full group of four, there’s such a strong sense of déjà vu that it’s hard to get too excited. It does what it says on the tin.

The competitive side of things is genuinely quite interesting, as it’s such a drastic change of pace when compared to other online shooters. Camping is encouraged, with success hinging on securing a concealed location with good sight lines across the six wide, open maps.

Whilst your bog-standard Deathmatch and Capture modes are in there, Distance King and No Cross stand out from the crowd. You win the former by having the highest combined kill distance, rather than the highest number of kills, while the latter splits teams with an impassable No Man’s Land for pure sniper battles. No Cross is particularly tense and thoughtful, which makes it all the more annoying when a small design flaw spoils things.

With teams coloured red and blue, you’d assume allies would always remain blue and enemies red, but that isn’t the case. If you find yourself on the red team, your teammates are highlighted in red on the minimap and in the game world, which makes them look uncannily evil. In our experience, team killing was prevalent as a result, which is perhaps why the servers aren’t exactly bustling.

External image

Though it’s still very much rough around the edges, considering Rebellion weren’t working with a traditionally “AAA” budget, they’ve done themselves proud with Sniper Elite 4. It’s easily the series’ best entry yet and it’s jam-packed with stuff to do, even if some of it doesn’t quite live up to the high standards set by the campaign. Whether you’re into stealth, sniping, or just like blowing stuff up, this one’s worth a look.


+ Great freedom of approach to missions
+ Doesn’t punish or discourage any kind of playstyle
+ Highly customisable difficulty settings
+ Satisfying X-Ray Kill Cam
+ Piles of content to keep you playing


- Weak story and characters
- Peripheral multiplayer modes don’t match up to the campaign
- Small, niggling issues (finicky button prompts, getting stuck on objects)


Sniper Elite 4's co-op and multiplayer achievements are, thankfully, incredibly simple. The same can't be said for single player, which tasks you with completing the game on the hardest difficulty setting without making any manual saves, as well as gathering hundreds of collectibles. They're still very doable, but expect to invest some time, effort and frustration.

Originally written for Pass the Controller, a copy was provided for the purpose of this review.

Thanks for reading!
ih8pa1nNice review! Ill get it once the ultimate edition is on sale.
Posted by ih8pa1n on 04 Mar 17 at 19:41
Darklord1899I just blew up Hitler after I laid a trap for him. That was very satisfying.
Posted by Darklord1899 on 20 Mar 17 at 18:05
Captain Chao5Well written and very good review. I've completed the campaign on marksman and am now pottering around picking up the missing collectibles. Definitely the best one of the series to date.
Posted by Captain Chao5 on 20 Mar 17 at 19:26
Slam Shot SamThanks!

I personally always found the series fell somewhere between mediocre and decent before this entry, but now I can safely say Sniper Elite has become great. Good work from the folks at Rebellion - hopefully they keep it up.
Posted by Slam Shot Sam on 20 Mar 17 at 19:40
Secrecy 30"Sniper Elite 4 is our favourite kind of stealth game; one that focuses on player empowerment, rather than admonishment."

Great sentence. That resumes why I love so much Sniper Elite 3 & 4. Stealth games of today are soooo annoying and frustrating once you are discovered that are not worth playing.

Games like Prey, Watchdogs 2, Hitman, Metal Gear... should learn some things from this saga. "Realism" at the moment you are spotted kills the fun completely as you are chased forever without mercy and are unable to reverse situation unless you restart mission. or reload some minutes before. Also you have true freedom to do whatever you please with stealth, traps, shooting... Finally an open world game without "fake freedom" or stupid "rpg useless options" like prior mentioned titles .

Sniper Elite 4 has become my favorite open world game this gen had to offer -SE3 could be easily in my top 5 years ago-. Pure enjoyment like videogames should be. Hope saga has become succesful enough for a SE5.
Posted by Secrecy 30 on 04 Nov 18 at 12:54
Lord BetusReally solid review and engaging language. Fun to read, so +1 from me.

I still don't know if I want to put myself through the gore again, especially if they have continued to up the anti on that. I played V2 since it was on games with gold a few years ago, and the gore put me off of that. I guess you could call me weak, but really, I just got tired of the repetitiveness of the close up organ and headshots. I wanted to focus more on me making the shot, than the repercussions. I do realize that I might be the only one that feels this way as the x-ray shots are basically what makes the game a Sniper Elite game and what makes it unique ... But anyway, all of that being said, is there an option to turn the x-ray cutscenes off? If so I would buy it, but otherwise I think it might be best for me to stay away.
Posted by Lord Betus on 14 Dec 18 at 06:07
Slam Shot SamThanks!

You can completely turn the kill cam off if you choose to.
Posted by Slam Shot Sam on 14 Dec 18 at 08:43
Lord Betusreally! Dang ok then I probably need to get this game
Posted by Lord Betus on 16 Dec 18 at 04:26
lR lE XLooting in this game is painfully slow..
Posted by lR lE X on 31 Dec 18 at 01:11