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Guilty Spark

Survive 343 total zombie waves in Daybreak.

Guilty Spark-1.8
2 guidesOnline/OfflineSingle PlayerCooperativeCumulative +
Lt DavoLt Davo190,795
29 Sep 2018 01 Oct 2018
14 0 2
If you're going for completion of the DLC, you should not sink any time into grinding this achievement until you have completed all of the following achievements:

State of Decay 2: Juggernaut EditionForgot My BreachesThe Forgot My Breaches achievement in State of Decay 2: Juggernaut Edition worth 80 pointsAchieve victory in a session of Daybreak without any wall sections being leveled.


State of Decay 2: Juggernaut EditionThe Moral High Ground is MineThe The Moral High Ground is Mine achievement in State of Decay 2: Juggernaut Edition worth 94 pointsReach the fourth wave in a session of Daybreak without any player using guns.


State of Decay 2: Juggernaut EditionConservation of SplatterThe Conservation of Splatter achievement in State of Decay 2: Juggernaut Edition worth 76 pointsReach the fifth wave in a session of Daybreak without any player using explosives.


State of Decay 2: Juggernaut EditionFlawless VictoryThe Flawless Victory achievement in State of Decay 2: Juggernaut Edition worth 57 pointsAchieve victory in a session of Daybreak without suffering any player deaths.


State of Decay 2: Juggernaut EditionHoard ModeThe Hoard Mode achievement in State of Decay 2: Juggernaut Edition worth 132 pointsAchieve victory in a session of Daybreak after collecting 25 CLEO drops.


State of Decay 2: Juggernaut EditionI Was All By MyselfThe I Was All By Myself achievement in State of Decay 2: Juggernaut Edition worth 110 pointsReach the sixth wave in a session of Daybreak in single player.


PLUS, you should have enough victories to have unlocked the CLEO heavy sniper rifle in the State of Decay 2 story mode, so that you can unlock:

State of Decay 2: Juggernaut EditionShut UpThe Shut Up achievement in State of Decay 2: Juggernaut Edition worth 65 pointsKill a screamer with a CLEO heavy sniper rifle.


Once you have done all of the above, you'll either have already earned this achievement or you are ready to grind it out the rest of the way. Do so by repeatedly starting a new game, completing either one or two waves, quitting to the main menu, and then starting a new game. You can complete a wave every four minutes this way. This is how it breaks down:

Wave 1 - almost 2 minutes of menus, setup, loading screens, talking, etc. followed by a 2-minute wave of zombies.

Wave 2 - 1 minute of intermission followed by a 3-minute wave of zombies.

It is up to you whether you grind out 1-wave or 2-wave games. The 1-wave games might go slightly quicker than 4 minutes, like maybe 3:50 or 3:45 minimum, so for ultimate efficiency, there is a little bit of an edge to doing it that way. (Note that you will actually have to fight. Unfortunately, if you repair the wall at the beginning of Wave 1 and then go AFC, the zombies are going to break through. Between them and the feral, your technician may not survive.) Then again, some players may find finishing Wave 2 before restarting to be a little more enjoyable.

It takes another 6 minutes to complete Wave 3, which is inefficient.

Each percentage point on the progress indicator equals 3.43 waves, so at 4 minutes per wave, you're looking at about 13.7 minutes per percentage point. That equals 2 hours, 17 minutes for every 10 percentage points.
DingadillyI was up around 45% tracker progress on this through natural play, going for unlocks and prestige and what not. The juggernaut update dropped and shortly afterwards my progress
bar emptied itself. Doesnt appear to be tracking this one for me anymore. I've yet to try a box restart. Posting in this here in case mine is not an isolated occurrence.
*edit* nevermind my xbox tracker sprang back to life after completing a daybreak session
Posted by Dingadilly on 16 Mar at 07:52
snake42069yeah thats how the tracker works now. You have to either succeed or fail in order for it to update the tracker.
Posted by snake42069 on 19 Jun at 14:43