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We'll Be Back

Halo: Reach: Beat the par score on every Halo: Reach level.

We'll Be Back0
3 guidesOnline/OfflineSingle PlayerCooperative
WabaliciousWabalicious543,499
24 Dec 2019 27 May 2020
9 0 4
For Xbox players...

Notes for par scores on all levels:
Par scores are heavily influenced by par time.
Note: Competitive Score shows the time multiplier bonus; Regular Score does not. The time multiplier bonus still exists in Regular Score, it only shows up at the end of the mission. With Regular Score, you may not see the time bonus, especially on longer missions (credit: EaseAndInspire)

During "par time" all scoring is tripled.

After "par time", you have 10 minutes where your multiplier goes from 3.00x down to 1.00x. For example, if you kill an elite for a pop up of "+200", the score will show 600 during par time, but then will trickle back down to 200 when the multiplier goes down to 1.00x (and will be 400 if the multiplier is at 2.00x).

After the "ten minute down to 1.00x" period, one of two things happen:
1. You get a 2nd grace period, of about 10 more minutes. Multiplier is already at 1.00x so nothing else happens with it.
2. All positive scoring is done. All kills show up as red "0", but you will still lose points for dying, team kills, or checkpoint resets.

After that (Par time + 10-minutes + possible grace period), all positive scoring is done no matter what. Negative scoring is still active.
If you've already achieved the par score, you'll still have to beat the level while making sure you don't have enough negative scoring (deaths) to go below it.

Most missions I went with the following:
Difficulty: Heroic, due to the added multiplier

Skulls: Catch (extra grenades all throughout - although you will get stuck from time to time), Famine (there's still plenty of ammo), Fog (no radar - but enemies are easy to spot without), Thunderstorm (all silver elites DO NOT upgrade to gold so this skull isn't as bad as it would seem), Tilt (Per TheOdd101, plasma weapons are more effective vs shields and most UNSC weapons are less effective vs shields), and Cowbell (non-scoring but accelerates explosions)
TheOdd101Tilt makes it so plasma weapons are more effective vs shields and most UNSC weapons are less effective vs shields.
Posted by TheOdd101 on 26 Dec 19 at 14:51
WabaliciousThanks - I added that to the solution
Posted by Wabalicious on 26 Dec 19 at 18:25
Homunculus FuryDoes it still start removing score after the 40 mins expires?
Posted by Homunculus Fury on 28 Jan 20 at 06:31
WabaliciousYes - score will still be removed after 40 minutes. I've had some longer play times while on Legendary and continued to lose points for dying while being 2+ hours into a level (and lost a ridiculous amount of points because of it).
Posted by Wabalicious on 28 Jan 20 at 14:12