View Solution

Follow Your Dreams

Achieve 1st place as Alexa in any Grand Prix on Expert.

Follow Your Dreams-1.2
2 guidesOnline/OfflineSingle PlayerVersusDifficulty Specific
sm4ksm4k368,682
29 Sep 2020 29 Sep 2020
11 2 0
I got this one on GP1 with the Mirage. The important thing to keep in mind is that you don't have to be perfect - this game isn't as brutal as other arcade racers where the same opponent gets second every time you get first. I unlocked this achievement by taking first, first, third, and then fourth, and I still took 1st by 4 points. I raced and restarted the first map until I got 1st, then just hoped for the best on the rest of the GP.

For the most part, this strategy works with any driver's car that is strongest in top speed. Focus on being smooth, not on trying to go fast. If you're smooth, fast happens almost by accident. You don't need to be perfect. I hit my fair share of walls.

For a solid launch, keep the RPM's in the yellow between 6 and 7. A good launch should put you into the top 5 - 1st if the other racers can get the hell out of your way. From there, it's mostly don't get left behind. So long as you can reasonably see the leaders, you're not out until it's over. I've fallen back to 6th and still taken first several times.

The arrows along the side of the track are your friend. If it's fixed arrow signs, you can almost always get through those without brakes or letting off the gas. A reasonable attempt at a racing line is all takes: start turns from the outside, cut inside through the apex, end the turn back on the outside, etc. If you don't know what any of that means, fire up Forza and follow their guide line for a race or two, you'll see. Illuminated/animated arrows along the sides means you can expect to drift. U-turn arrows, you can bet you're drifting.

When drifting, try not to oversteer. You'll maintain the most speed if you can keep the car pointed so that at the end of your drift, you could almost take your thumb off the stick and the car is already lined up exactly where you want to go with minimal corrections. The sharper turns will require a hard cut in, then back out, but on most of the drifts you can line up your exit pretty easily. Don't force a drift, if you can take a turn by not drifting, don't drift, but it is more "expensive" to hit the wall than it is to drift, so if a drift gets you out of the hit, drift.

Slipstreaming is pretty key to keep with the pack, as it gives you a crazy extra amount of speed, as well as helps charge your boost. Since you'll want to minimize your drifting, you'll want to be sure you're slipstreaming as much as you can so you have boost when you need.

If you hit a wall, a boost can get you back up to speed pretty quickly. If the race is looking tight, you'll of course want to sit on one for that last stretch.

Again, you don't have be perfect, don't get upset and quit just because you took 4th in the third race, a solid finish in the final can still put you at the top of the podium.