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Teenage Mutant Ninja Turtles 1989 Arcade achievements
494
(200)

Teenage Mutant Ninja Turtles 1989 Arcade

3.3 from 3601 votes

There are 12 Teenage Mutant Ninja Turtles 1989 Arcade achievements worth 494 (200)

49,000 tracked gamers have this game, 2,417 have completed it (4.93%)

Fire Hazard in Teenage Mutant Ninja Turtles 1989 Arcade

Fire Hazard30 (20)

Rescue Master Splinter without being burned by the flamethrower.

  • Unlocked by 21,719 tracked gamers (44% - TA Ratio = 1.50) 49,057  
AuthorSolution
G3n3ralG3n0c1dE
210,362 (122,700)
G3n3ralG3n0c1dE
Achievement won on 24 May 09
TA Score for this game: 494
Posted on 02 January 11 at 17:46
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Same method as my other TMNT 1989 solutions:

Start a local (single-player) game with the account earning the achievement, which I will refer to as primary. Using a second controller, join the game with a guest account which I will refer to as secondary.

Fight your way to the area one screen before the boss fight to rescue Master Splinter and let the primary account take some damage until the life bar is down to a notch or two. Enter the boss fight with both primary and secondary turtles, then let the primary account die as quickly as possible. We softened the primary account's turtle up before entering the boss fight to ensure we can let it die before being hit by the flamethrower. Use the secondary account to attack the boss until he is one or two hits away from dying. With one turtle present the count should be approximately 32 hits to kill this boss, so re-spawn the primary account back in as the same turtle around the 30-hit mark. After re-spawning the primary account, use either controller to finish killing the boss as quickly as possible. As long as the primary account didn't mistakenly catch a flamethrower before dying, or after re-spawning in, the achievement will pop.

As long as the primary account is present when going into this boss battle, dies before being burnt, rejoins as the same turtle, and the boss dies before the primary gets burnt, the achievement will unlock. In summary, this method allows your primary account earning the achievement to be present at the beginning and end to get credit for the battle but is not present during the fight with the risk of being hit by the flamethrower.

I must have missed this while writing all the other guides for this game using this same method. Check feedback to see this method has helped many gamers. Thanks and if I can improve anything feel free to message me.
PrimeBigTime Thanks for writing these solutions but in none of your solutions do you write what levels we meet these bosses. I also don't know where this is: "Fight your way to the area one screen before the boss fight to rescue Master Splinter" .

I'm negging for now but will change to positive if you can provide more information on your guides where to die or where to bring our health down. Thanks
Posted by PrimeBigTime on 17 Aug 12 at 23:25
G3n3ralG3n0c1dE I am more than happy to update my solutions based on feedback. My concern with the TMNT solutions is that a few have been updated enough times to warrant total re-drafts.

I sincerely hope that if I take the valuable time to re-draft them, I can improve on some of the wording that has caused confusion. Since the vast majority of feedback has been positive, I need to be careful to improve rather than make them worse.

With that said, would something like the following example suffice for the information you are hoping to include in the solution:

The potential to unlock "Fire Hazard" will occur on Stage 7 - The Warehouse. Your encounter with the Rock Soldier packing the flamethrower will be after the miniboss Laser Bugs show up in the drill machine. Immediately after the rotating lasers, you will come to the screen with Master Splinter held captive and the Rock Soldier fight begins.

Is that enough locational information? Any other input or suggestions?

Apologies on taking awhile to reply, been busy.
Posted by G3n3ralG3n0c1dE on 05 Sep 12 at 20:35