Dash of Destruction Review by MykonosFan

MykonosFanMykonosFan84,038
21 Aug 2009 21 Aug 2009
31 1 0
General Overview: Dash of Destruction is a free Arcade game on the LIVE Marketplace, sponsored by Doritos. There really isn't much to this game at all. You can literally get all 12 Achievements in less than half an hour, provided you have a spare controller handy. The game's controls aren't terrible, though you may be picking things apart with them as the game progresses.

Story: The Story. Well...there are two "stories" centered on two controllable in-game objects. One, a Dorito's Delivery Truck (Yes, you read that right), and a Tyrannosaurus Rex who apparently hungers for no food other than Doritos. As the former, your task is to deliver the chips to expectant households, all while trying not to be eaten by the aforementioned T-Rex. As the latter character, your task is simply to eat the Delivery Trucks making the rounds in town. And that's it. Seriously. Why the citizens of the town are concerned about ordering Dorito's while a giant T-Rex is destroying their cities is beyond me. Folks looking for a Tolkien-esque story will have to keep looking, I'm afraid. The concept of the story is humorous though, which I'm sure is what they were going for. Well, I'm hoping that, anyways. If by any means they feel this is epic I feel bad for them.

Gameplay: The gameplay is like I mentioned in the above Story section. As the Delivery Truck, you use the left analog stick to veer around with a bird's eye view of the action. Left makes you drive left, up makes you drive up, etc. Dependent on how well you're doing, you can tap the A button for a boost. And that's as complex as it gets, for either character, really. Except as the T-Rex, the A button makes the dinosaur chow down on whatever is in his way, yet also provides a boost of sorts. As the game progresses, you'll obtain upgrades to the playable characters, giving them more boost opportunities, more speed, etc. This whole scheme arguably works well, but once you've played it a bit, you'll probably find a few nitpicks with how the controls work. However, they don't render the game unplayable by any means, so kudos to the developers for that. It's really simple and works. This makes an alright pick-up-and-play game for the nonexistent price tag, provided you find enough enjoyment in the game to want to replay it.

Visuals: I'll be honest, this game looks like it could've been made for the original XBOX. The visuals are nothing outstanding, but they're not particularly bad either, for the type of game this is.

Music: Nothing outstanding here either folks. The music will get you through the game, but nothing memorable is present. 5 minutes after I turned the game off, I tried to remember the music, and couldn't. If the game took longer than a half hour tops to complete, I could see people reaching to lower the sound.

Conclusion: It's a free game with a chip sponsor. You can't have been expecting much. Mike Borland, who designed this game, shows up through out the game to deliver some mildly entertaining text, while apparently promoting human engineering over nature's way in animal design. The game doesn't offer much in terms of re playability, except the multiplayer, which may prove entertaining for a bit with a younger sibling. But outside of the free price tag, and what is possibly the easiest 200/200 GS I've ever seen, there really isn't much of a reason to get this game.
2.0