Sega Superstars Tennis Review
Hello, today I will be reviewing Sega Superstars Tennis. Unlike most people who got this game with the purchase of their Xbox 360, I got mine at my local game store, used, for a cool $7 spot. I thought to myself, it’s cheap, it’s made by Sega, and it’s probably easy to pick up and play. It definitely is a relatively fun game, but it isn’t without its faults.
Like the name would suggest, this game is a tennis game where you are able to play as many of the Sega Superstars. You’ll recognize characters like (forgive my spelling) Ooh La La, Sonic, Tails, Dr. Eggman, The monkeys from Super Monkey Ball, and the guys from (Insert name here), as well as others. The controls are relatively simplistic – some hold the A button for a smash, you can lob shots, you can straight returns. You aim with one of the control sticks and run with the other. You can play both singles and doubles, but the game is more than that.
The actual storyline of the game is not really there, but that works for a tennis game. Instead you play a sequence of mini-games, each separated into different areas with a general category title, and try to at least do the minimum required to pass. Doing more will get you a higher score, which is signified by a rank, with the highest being AAA.
Although most of the mini-games are manageable, there are quite a few of them later in the game, specifically the graffiti ones, that can become quite frustrating. The game isn’t perfect in recognizing exactly where your ball will land sometimes, and sometimes you’ll feel that the camera doesn’t always do justice to the mini-game at stake. Despite this, in general, the game is very good in its simplicity, and there are no glaring faults.
There are about eight mini-game categories, and about ten mini-games per category, for an estimated eighty mini-games in totality. With the possibility of always improving your score, the game has some serious longevity, and with over ten hours invested into the game I’m nowhere near done with AAA ranks.
Single Player Score: 9/10
The multiplayer is exactly what you would expect from a tennis game. You can play locally, or you can go online and take it up against a friend. There is player and ranked matches, and last time I played, about a month ago, the online community was very much alive. This is probably related to the popularity of the game due to it being packaged, at one point, with the xbox 360 sales. Once you play a match your match will be documented and shown on a replay center, where other players are capable of watching it. A solid multiplayer experience, and I had almost no lag.
Multiplayer Score: 9/10
The graphics of this game are relatively what you would expect. You’ll be able to realize who the characters are from their previous game releases, but with some new 3D updates. Sonic will look relatively the same as he does in his later games, and all the characters that come with him, and the characters from the older games have seen a bit of an upgrade. The courts are interesting, and it is actually kind of interesting to watch – there are spectators that you can usually hit with your tennis ball if you really want to. Each court relates, usually, in some form, to one of the Sega games that are represented by the characters. The game has very much the feel of Sega type graphics.
The sound is all right – some of the characters will say catch phrases at the end, dependent on if they fail or win. Sonic’s is “too easy”, which gets a little redundant. Beyond that you’ll hear the sound of the ball bouncing on the court, some crowd noises, and, if the mini-game incorporates some odder thing (robots attacking you), you’ll hear them as well.
The game itself doesn’t have a difficulty level, but that works perfectly fine with the rating system that they put into place. You can have subtitles on if you’d like as well. The game is simplistic and fun and will cause a bit of nostalgia to run over you. Although it starts out relatively easy, the game can become increasingly challenging and create some replay value with the ranking system.
DLC/Sound/Graphics/Intangibles Score: 8.5/10
The achievements in this game make a lot of logical sense. You get an achievement for clearing each mini-game category set, and you get random achievements for odd little things (Hitting a guy in the crowd). The game does have online achievements, so if you’re not interested in those, you might want to shy away. A boosting partner significantly helps, but it is not required, since I said previously that the community is not dead. 100%ing the game is a little more difficult than you would imagine, considering you must get AAA ranks on all mini-games, which can become exceptionally hard and discouraging. The achievements do what they are supposed to do – make you play all facets of the game, become good at the game, and increase the replay value, while still throwing you a bone with some easier ones.
Achievement Score: 10/10
Final Score: 36.5/40 = 9.25/10 = 4.75/5
I think this an excellent game for the price. Sure, it’s no blockbuster in terms of gameplay, graphics, or sound, but the game is solid for what it intends to be. What is that? A nostalgic return to the past, similar to the N64’s Mario Tennis. Fun? Yes. Star of your game collection? No.
If you disagree with my opinion, or feel I misrepresented something, I ask of you to please leave a comment instead of negative feedback. I’m interested in improving my reviews at all time, and I take a significant amount of time on each one. If you feel I didn’t improve it within a day, then your negative feedback is deserved.